Fix overrideable hand ToolCapabilities and range #15743
Open
+42
−34
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Solves #15740
To avoid confusion, notice:
selected_item
is the item selected in the hotbar, (""
if empty)hand_item
is the overwritten hand (""
by default).tool_item
/playeritem
/punchitem
is what should be used forgetToolCapabilities
(getWieldedItem
returns this)getToolCapabilities
needs bothtool_item
andhand_item
as a fallback.Callbacks and node placement still only uses
selected_item
.To do
Ready for Review.
How to test