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Added love godot base, removed weird space above. #274

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4 changes: 3 additions & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -163,7 +163,8 @@ A categorized community-driven collection of high-quality, awesome [LÖVE](http:
* [Vivid](https://github.com/WetDesertRock/vivid) - Color math, manipulation and conversion library.
* [Yonder](https://github.com/thenerdie/Yonder) - A ridiculously easy to use game state management library for LOVE2D.
* [GameStateManager](https://github.com/GwyrddGlas/GameStateManager) - A lightweight, optimized, and easy-to-implement solution for efficient game state management.
* [Love dialogue](https://github.com/Miisan-png/Love-Dialogue) - Simple to use Dialogue Library for Love2d with custom scripting language for dialogues .
* [Love dialogue](https://github.com/Miisan-png/Love-Dialogue) - Simple to use Dialogue Library for Love2d with custom scripting language for dialogues.
* [Love-godot-base](https://github.com/rhysuki/love-godot-base) - Godot-flavored template for LÖVE games.
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## Input
*Input & Binding Libraries*
Expand Down Expand Up @@ -345,6 +346,7 @@ A categorized community-driven collection of high-quality, awesome [LÖVE](http:

* [andromeda](https://github.com/itzKiwiSky/Andromeda) - Asset database and loader for love.
* [ArrayRotation](https://gist.github.com/rm-code/4118d4a97d8cde16952199d94b84ead0) - Rotation of two dimensional arrays (square and non-square).
* [loveAsyncAwait](https://github.com/Sladkokotikov/loveAsyncAwait) - Async / await syntax with LÖVE2D and Lua with no dependencies, in just 32 lines of code.
* [bar128-love](https://github.com/Nawias/bar128-love) - Barcode rendering library for LÖVE.
* [cargo](https://github.com/bjornbytes/cargo) - Asset manager.
* [chance.lua](http://ejmr.github.io/chance.lua/) - Library for generating random data.
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