plugin-builder #1
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
name: Build plugin using unreal conainer | |
run-name: plugin-builder | |
on: | |
pull_request: | |
branches: # Made towards the following | |
- main | |
types: # Only on the following activity | |
- opened | |
- synchronize # Changes to the branch like new commits, ammends, etc. | |
push: | |
branches: | |
- main | |
tags: | |
- v** | |
workflow_dispatch: {} | |
jobs: | |
build-sdk: | |
name: Build SDK with ${{ matrix.UE_IMAGE }} | |
runs-on: ubuntu-22.04-4-core | |
strategy: | |
fail-fast: false | |
matrix: | |
UE_IMAGE: ${{ fromJson(VARS.CI_UNREAL_IMAGES) }} | |
steps: | |
- name: Setup git | |
run: | | |
git config --global --add safe.directory /__w/unreal-server-sdk/unreal-server-sdk | |
- name: Checkout current branch for build | |
uses: actions/checkout@v4 | |
- name: Pull unreal image ${{ matrix.UE_IMAGE }} | |
run: | | |
docker login ghcr.io -u ${{ SECRETS.UNREAL_DOCKER_PACKAGES_READ_USERNAME }} -p ${{ SECRETS.UNREAL_DOCKER_PACKAGES_READ_ACCESS_TOKEN }} | |
docker pull ghcr.io/epicgames/unreal-engine:${{ matrix.UE_IMAGE }} | |
- name: Make build & log locations | |
run: | | |
mkdir -p tmp/build | |
mkdir -p tmp/logs | |
- name: Set plugin information variables | |
run: | | |
SDK_PATH="$(pwd)" | |
echo "SDK_PATH=${SDK_PATH}" >> $GITHUB_ENV | |
SDK_NAME=`find "$SDK_PATH" -type f -name "*.uplugin" | sed -n -r "s/.*\/([-A-Za-z0-9_]+)\.uplugin/\1/p"` | |
echo "SDK_NAME=${SDK_NAME}" >> $GITHUB_ENV | |
SDK_VERSION=`sed -n -r 's/^ +\"VersionName\": \"([0-9]+.[0-9]+.[0-9]+)\",/\1/p' < "$SDK_PATH/$SDK_NAME/$SDK_NAME.uplugin"` | |
echo "SDK_VERSION=${SDK_VERSION}" >> $GITHUB_ENV | |
sed -i -r "s/^( +)(\"VersionName\": \"[0-9\.]+\",)/\1\2\n\1\"EngineVersion\": \"${{ matrix.UE_VERSION }}\",/g" "$SDK_PATH/$SDK_NAME/$SDK_NAME.uplugin" | |
- name: Build Plugin with Unreal Automation Tool in image ${{ matrix.UE_IMAGE }} | |
continue-on-error: true | |
run: | | |
docker run --rm -v "$(pwd):/mnt/source" ghcr.io/epicgames/unreal-engine:${{ matrix.UE_IMAGE }} sh -c "/home/ue4/UnrealEngine/Engine/Build/BatchFiles/RunUAT.sh BuildPlugin -TargetPlatforms="Linux" -Plugin="/mnt/source/${SDK_NAME}/${SDK_NAME}.uplugin" -Package="/mnt/source/build" -Rocket -enablecodeanalysis" 2>&1 | tee tmp/logs/UAT.log | |
- name: Expose log as artifact | |
uses: actions/upload-artifact@v4 | |
with: | |
name: ${{ matrix.UE_IMAGE }}-UAT.log | |
path: ${{ ENV.SDK_PATH }}/tmp/logs/UAT.log | |
- name: Check build result | |
run: | | |
grep -i -q -E -- 'AutomationTool exiting with ExitCode=0' ${{ ENV.SDK_PATH }}/tmp/logs/UAT.log | |
BUILD_RESULT=$? | |
if [ ! 0 -eq $BUILD_RESULT ]; then | |
echo " ❌ Build failed for ${{ matrix.UE_IMAGE }}, see ${{ matrix.UE_IMAGE }}-UAT.log for more information. Potential causes below" | |
grep -i -E -- 'error' ${{ ENV.SDK_PATH }}/tmp/logs/UAT.log | |
grep -i -E -- 'warning' ${{ ENV.SDK_PATH }}/tmp/logs/UAT.log | |
grep -i -E -- 'ExitCode' ${{ ENV.SDK_PATH }}/tmp/logs/UAT.log | |
exit 666 | |
fi | |
exit 0 |