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Update Modular PatchXPress (MPXP) (#2709)
* Formatting changes * Change section subheaders to match v1.0.2 installer. * Remove main subsection header, not needed with new naming convention. * Remove newlines to keep plugins from same page together. * Update names * Most plugin names were changed since last masterlist update. * Updated for v1.0.2. * Sort plugins according to new names. * Add plugins * Group with plugins from same page. * Add subsection headers for organization. * Refactoring * Combine shared metadata with regex plugins. * Replace unaliased message message with alias & simplify. * Remove load after * Requires an MPXP 1.2 patch if OCS is installed, & they have OCS as a master. * Add load afters * To match expected load order for overlapping plugins. * Add incompatibilities * Replace some messages for ease of maintenance. * Add incompatibilities based on instructions of author. * Update messages * Embolden filenames in subs. * Add `requiresX` message * According to instructions of author. * Add `useOnlyOneX` messages * According to instructions of author. * Remove plugin * No more metadata. # Open Cities Skyrim # * Add plugin * Group with plugin from same page. * Add load after * To allow conflicts to be resolved as patch expects. # Solitude Skyway # * Refactoring * Simplify incompatibility condition with regex. * Remove `patch3rdParty` messages * No patch for only SS & LotD or SS, LotD, & OCS. * All 1.3 patches require either 1.1 or 1.2 patches, which require either DBPT or TGCoS. * Update `patch3rdParty` messages * Update subs for new naming scheme. * Update `patchProvided` message * Sort after `patch3rdParty` messages. * No patch for only SS, LotD, & OCS. * There is for SS, LotD, & DBPT. * Also hide when any SS & LotD patch is installed for simplicity. # RedBag's Solitude # * Add plugin * Group with plugin from same page. * Add `alreadyInOrFixedByX` messages * According to instructions of author. # The Great City of Solitude # * Refactoring * Simplify condition of load after with regex. * Update `alreadyInOrFixedByX` message * Split into multiple messages for clarity.
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