mod-playerbots
is an AzerothCore module that adds player-like bots to a server. The project is based off IKE3's Playerbots. Features include:
- Bots that utilize real player data, allowing players to interact with their other characters, form parties, level up, and more;
- Random bots that wander through the world and behave like players, simulating the MMO experience;
- Bots capable of running raids and battlegrounds;
- Highly configurable settings to define how bots behave;
- Excellent performance, even when running thousands of bots.
This project is still under development. If you encounter any errors or experience crashes, we kindly request that you report them as GitHub issues. Your valuable feedback will help us improve this project collaboratively.
Playerbots Module has a Discord server where you can discuss the project.
mod-playerbots
requires a custom branch of AzerothCore to work: liyunfan1223/azerothcore-wotlk/tree/Playerbot. To install the module, simply run:
git clone https://github.com/liyunfan1223/azerothcore-wotlk.git --branch=Playerbot
cd azerothcore-wotlk/modules
git clone https://github.com/liyunfan1223/mod-playerbots.git --branch=master
For more information, refer to the AzerothCore Installation Guide and Installing a Module pages.
Docker installation is considered experimental. To install the module on a Docker installation, run:
git clone https://github.com/liyunfan1223/azerothcore-wotlk.git --branch=Playerbot
cd azerothcore-wotlk/modules
git clone https://github.com/liyunfan1223/mod-playerbots.git --branch=master
Afterwards, create a docker-compose.override.yml
file in the azerothcore-wotlk
directory. This override file allows for mounting the modules directory to the ac-worldserver
service which is required for it to run. Put the following inside and save:
services:
ac-worldserver:
volumes:
- ./modules:/azerothcore/modules:ro
Additionally, this override file can be used to set custom configuration settings for ac-worldserver
and any modules you install as environment variables:
services:
ac-worldserver:
environment:
AC_RATE_XP_KILL: "1"
AC_AI_PLAYERBOT_RANDOM_BOT_AUTOLOGIN: "1"
volumes:
- ./modules:/azerothcore/modules:ro
For example, to double the experience gain rate per kill, take the setting Rate.XP.Kill = 1
from woldserver.conf, convert it to an environment variable, and change it to the desired setting in the override file to get AC_RATE_XP_KILL: "2"
. If you wanted to disable random bots from logging in automatically, take the AiPlayerbot.RandomBotAutologin = 1
setting from playerbots.conf and do the same to get AC_AI_PLAYERBOT_RANDOM_BOT_AUTOLOGIN: "0"
. For more information on how to configure Azerothcore, Playerbots, and other module settings as environment variables in Docker Compose, see the "Configuring AzerothCore in Containers" section in the Install With Docker guide.
Before building, consider setting the database password. One way to do this is to create a .env
file in the root azerothcore-wotlk
directory using the template. This file also allows you to set the user and group Docker uses for the services in case you run into any permissions issues, which are the most common cause for Docker installation problems.
Use docker compose up -d --build
to build and run the server. For more information, including how to create an account and taking backups, refer to the Install With Docker page.
The Playerbots Wiki contains an extensive overview of addons, commands, and recommended configurations. Please note that documentation may be incomplete or out-of-date in some sections. Contributions are welcome.
- Why aren't my bots casting spells? Please make sure that the necessary English DBC file (enUS) is present.
- What platforms are supported? We support Ubuntu, Windows, and macOS. Other Linux distros may work, but will not receive support.
- Why isn't my source compiling? Please check the build status of our CI. If the latest build is failing, rever to the last successful commit until we address the issue.
Typically, bots are controlled via chat commands. For larger bot groups, this can be unwieldy. As an alternative, community members have developed client Add-Ons to allow controlling bots through the in-game UI. We recommend you check out their projects:
- Multibot (by Macx-Lio)
- Unbot Addon (zh) (Chinese version by Liyunfan)
- Unbot Addon (en) (English version translated by @Revision)
mod-playerbots
is is based off ZhengPeiRu21/mod-playerbots and celguar/mangosbot-bots. We extend our gratitude to @ZhengPeiRu21 and @celguar for the continued efforts in maintaining the module.
Also, a thank you to the many contributors who've helped build this project: