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Removed the useBlizzy option from the settings page as it wasn't bein…
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…g used
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linuxgurugamer committed Jun 25, 2019
1 parent e7bf348 commit 295bf4c
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Showing 8 changed files with 11 additions and 40 deletions.
3 changes: 3 additions & 0 deletions ChangeLog.txt
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@@ -1,3 +1,6 @@
2.0.2.5
Removed the useBlizzy option from the settings page as it wasn't being used

2.0.2.3
Version bump for 1.5 rebuild

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7 changes: 1 addition & 6 deletions GameData/ThroughTheEyes/ThroughTheEyes.version
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Expand Up @@ -10,7 +10,7 @@
"MAJOR": 2,
"MINOR": 0,
"PATCH": 2,
"BUILD": 3
"BUILD": 4
},
"KSP_VERSION": {
"MAJOR": 1,
Expand All @@ -21,10 +21,5 @@
"MAJOR": 1,
"MINOR": 4,
"PATCH": 1
},
"KSP_VERSION_MAX": {
"MAJOR": 1,
"MINOR": 4,
"PATCH": 99
}
}
2 changes: 1 addition & 1 deletion ThroughTheEyes.version
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Expand Up @@ -10,7 +10,7 @@
"MAJOR": 2,
"MINOR": 0,
"PATCH": 2,
"BUILD": 4
"BUILD": 5
},
"KSP_VERSION": {
"MAJOR": 1,
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25 changes: 0 additions & 25 deletions ThroughTheEyes.version.old

This file was deleted.

2 changes: 1 addition & 1 deletion ThroughTheEyes/AssemblyVersion.cs
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Expand Up @@ -10,4 +10,4 @@

using System.Reflection;

[assembly: AssemblyVersion("2.0.2.3")]
[assembly: AssemblyVersion("2.0.2.4")]
2 changes: 0 additions & 2 deletions ThroughTheEyes/Settings.cs
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Expand Up @@ -22,8 +22,6 @@ public class TTE : GameParameters.CustomParameterNode
public override int SectionOrder { get { return 1; } }
public override bool HasPresets { get { return false; } }

[GameParameters.CustomParameterUI("Use Blizzy toolbar if installed")]
public bool useBlizzy = false;

[GameParameters.CustomParameterUI("Force EVA")]
public bool forceEVA = false;
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8 changes: 4 additions & 4 deletions ThroughTheEyes/ThroughTheEyes.csproj
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Expand Up @@ -66,20 +66,20 @@
<ItemGroup>
<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>R:\KSP_1.6.1_dev\KSP_x64_Data\Managed\Assembly-CSharp.dll</HintPath>
<HintPath>R:\KSP_1.7.2_dev\KSP_x64_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>R:\KSP_1.6.1_dev\KSP_x64_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
<HintPath>R:\KSP_1.7.2_dev\KSP_x64_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>R:\KSP_1.6.1_dev\KSP_x64_Data\Managed\UnityEngine.dll</HintPath>
<HintPath>R:\KSP_1.7.2_dev\KSP_x64_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>R:\KSP_1.6.1_dev\KSP_x64_Data\Managed\UnityEngine.UI.dll</HintPath>
<HintPath>R:\KSP_1.7.2_dev\KSP_x64_Data\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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2 changes: 1 addition & 1 deletion deploy.bat
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Expand Up @@ -7,7 +7,7 @@ rem GAMEDATA is the name of the local GameData
rem VERSIONFILE is the name of the version file, usually the same as GAMEDATA,
rem but not always

set H=R:\KSP_1.6.1_dev
set H=R:\KSP_1.7.2_dev
set GAMEDIR=ThroughTheEyes
set GAMEDATA="GameData\"
set VERSIONFILE=%GAMEDIR%.version
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