forked from Virindi-AC/Through-The-Eyes
-
Notifications
You must be signed in to change notification settings - Fork 3
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
1 parent
7f9eb3e
commit 0968409
Showing
11 changed files
with
52 additions
and
20 deletions.
There are no files selected for viewing
Binary file not shown.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,10 @@ | ||
This mod allows you to control EVA from the perspective of a kerbal. To enter first person mode, press the 'c' key. | ||
|
||
Additionally, you can disallow external view of both kerbals and regular vessels in the config file. | ||
|
||
|
||
|
||
Requirements: | ||
|
||
None. | ||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,10 @@ | ||
This mod allows you to control EVA from the perspective of a kerbal. To enter first person mode, press the 'c' key. | ||
|
||
Additionally, you can disallow external view of both kerbals and regular vessels in the config file. | ||
|
||
|
||
|
||
Requirements: | ||
|
||
None. | ||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Binary file not shown.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,8 +1,13 @@ | ||
| ||
|
||
|
||
|
||
|
||
|
||
// This code was generated by a tool. Any changes made manually will be lost | ||
// the next time this code is regenerated. | ||
// | ||
|
||
using System.Reflection; | ||
|
||
[assembly: AssemblyVersion("2.0.0.2")] | ||
[assembly: AssemblyVersion("2.0.0.3")] |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,7 +1,7 @@ | ||
|
||
@echo off | ||
|
||
set H=R:\KSP_1.3.0_dev | ||
set H=R:\KSP_1.3.1_dev | ||
set GAMEDIR=ThroughTheEyes | ||
|
||
echo %H% | ||
|