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Update doc (#428)
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* Remove outdated shader compilation doc

* Use Vello capitalization scheme in doc and strings
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PoignardAzur authored and simbleau committed Feb 20, 2024
1 parent 2870b18 commit fbd405b
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Showing 5 changed files with 5 additions and 30 deletions.
2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -100,7 +100,7 @@ cargo run_wasm -p with_winit --bin with_winit_bin
```

> [!WARNING]
> The web is not currently a primary target for vello, and WebGPU implementations are incomplete, so you might run into issues running this example.
> The web is not currently a primary target for Vello, and WebGPU implementations are incomplete, so you might run into issues running this example.
### Android

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25 changes: 0 additions & 25 deletions doc/shader_compilation.md

This file was deleted.

4 changes: 2 additions & 2 deletions examples/scenes/src/test_scenes.rs
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Expand Up @@ -530,7 +530,7 @@ fn animated_text(scene: &mut Scene, params: &mut SceneParams) {
&rect,
);
let text_size = 60.0 + 40.0 * (params.time as f32).sin();
let s = "\u{1f600}hello vello text!";
let s = "\u{1f600}hello Vello text!";
params.text.add(
scene,
None,
Expand Down Expand Up @@ -563,7 +563,7 @@ fn animated_text(scene: &mut Scene, params: &mut SceneParams) {
// Add a skew to simulate an oblique font.
None,
Fill::NonZero,
"And some vello\ntext with a newline",
"And some Vello\ntext with a newline",
);
let th = params.time;
let center = Point::new(500.0, 500.0);
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2 changes: 1 addition & 1 deletion integrations/vello_svg/Cargo.toml
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@@ -1,6 +1,6 @@
[package]
name = "vello_svg"
description = "Render a usvg document to a vello scene"
description = "Render a usvg document to a Vello scene"
categories = ["rendering", "graphics"]
keywords = ["2d", "vector-graphics", "vello"]

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2 changes: 1 addition & 1 deletion shader/shared/config.wgsl
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Expand Up @@ -34,7 +34,7 @@ struct Config {
// Sizes of bump allocated buffers (in element size units)
binning_size: u32,
tiles_size: u32,
segments_size: u32,
segments_size: u32,
ptcl_size: u32,
}

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