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Nintendo 64
gouchi edited this page Apr 30, 2017
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We are using two cores to emulate N64:
- Parallel-N64 (previously named Mupen64plus) an optimized/rewritten Nintendo 64 emulator made specifically for libretro
- Mupen64plus (previously named Glupen64) a straight port of Mupen64plus to libretro
Mupen64plus is faster, and Parellel-N64 is more accurate. Depending on the platform, we set one or the other as default.
Parellel-N64 have many GFX plugins. It will default to glide64
- glide64: hardware rendered, medium accuracy, medium speed
- rice: hardware rendered, low accuracy, fast (use this on RPi)
- gln64: hardware rendered, low accuracy, fast (broken on GLES2)
- angrylion: software rendered, high accuracy, slow
Switching the gfx plugin requires a content restart.
You can increase the internal and external resolution of the games in the core options. This also requires a content restart.
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