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Laigter PBR map generation workflow integration tools for Godot

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Godot 3.5 Laigter Tools

Plugin to simplify workflow with the Laigter PBR map generator tool.

Requires Laigter by Azagaya: Github | Itch

The Project Setting laigter/LAIGTER_BINARY_PATH will be created when the plugin is used, set this to the Laigter binary/executable if installed portably or the default setting doesn't work.

2022-08-16.16-28-01.mp4

Current features are unfinished, untested and minimal.

  • Drag a texture resource from the filesystem in Godot, onto the image drop target in the plugin panel.
  • Select the maps you want to generate from the checkboxes (normal, specular, occlusion, parallax/depth)
  • Select a preset to apply
    • A simple default preset is included
    • Export presets from Laigter's preset menu to the addons/laigter_tools/laigter_presets folder and reload the plugin/godot
  • Choose whether to open the Laigter GUI or not (if you want to tweak values).
  • Changes to the temporary textures will be detected and reloaded, e.g. when exporting from the Laigter GUI or making external changes in an image editor.
  • Hit "Save" to save the textures alongside the original texture in the filesystem.
    • Check/uncheck "Save" next to a texture to select which textures to keep.
    • Check "Save" next to the 3D preview to also save a SpatialMaterial resource with the textures in the appropriate slots.

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Laigter PBR map generation workflow integration tools for Godot

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