Lectron Metaverse - a virtual collective multiplayer cross-platform online roleplaying game
**I want a open single universe which is strictly multiplayer, MMO ideas. This readme is the foundation. The game will be using. The game ideas are inspired by games like MU Online, World of Warcraft, Minecraft SMP. Some ideas like trading and economy are inspired by the Lectron Server from minecraft (https://minecraft.lectron.com). Networking platform could be Improbable.com or we build our own in-house technology
The game can be named Lectron Universe, I'll use universe.lectron.com as the website for it
#Game Development Kit: This game will be using Improbable.com platform and GDK for development because they hey us quickly and easily build and host multiplayer games. These games can use multiple server-side game engines across one seamless world, and functionality is split between multiple servers and those servers compute different functionality across the whole game world, and server zoning, in which the game world is split into several geographical areas and each area has a dedicated server computing all the functionality for it. This helps create new kinds of gameplay
- https://documentation.improbable.io/gdk-for-unity/docs
- https://documentation.improbable.io/gdk-for-unreal/docs
Intro: Lectron Universe was created with one thing in mind - relaxing. For the players that are looking for a server that has custom features with classic old school feel, this is definitely for them
- Players can walk/run/fly around, interact and chat with other players, build houses (think MU Online, Second Life, etc...)
- Players can stay at spawn or go to the wilderness and fight natural spawning monster entites
- Do jobs (hunting, crafting, etc.. to gain level and money)
- Player Shops | Anybody and everybody is allowed to create their own shop. Our economy is stable with /Shop, /Trade, Auction House, and ChestShop
- Warps | Once you have enough money, you can create a warp
- User-Friendly Land Claiming | Protect your property with ease
- Rank promotions for playing on the server | Each Rank has it's own upgrades
- Pets | Every player is able to tame their own pet by killing any animal with a lead
- Player-Driven Economy | The Seed sells a limited amount of items at it's shop. Go buy and sell from other players!
- Player Vaults infinite inventory
- Marriage Roleplaying
##Basic features (reference: https://github.com/EssentialsX/Essentials/wiki) Player-made homes Server warps and kits, either server-wide or per-world Player-to-player private messages, teleports and teleport requests Custom player nicknames Various moderation tools including kicks, temporary bans, mutes and jails Built-in economy features including sign shops, command costs and full Vault support
- PVP Protection with /PVP
##MMO features (https://www.spigotmc.org/resources/official-mcmmo-classic.2445/) Party System Robust Skills Unique Skill Abilities Skill Leaderboards Follows an XP system like in an RPG/MMO Repair System