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Starting point for a peaceful and relaxing colony simulator in which all of the food is vegan

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Let's Make Salad!

This was a short-lived project in which I started creating a game written in Golang with raylib. The game / demo procedurally generates a map (based on a seed), and then beings and items get randly added to it. You can zoom around the map, or make it full screen.

The original idea was to make a peaceful and relaxing colony simulator in which all of the food is vegan.

A low resolution map of a forested and rocky land. Several people appear on the map.

How to run the demo / game

git clone https://github.com/leaf-node/lest-make-salad
cd lets-make-salad

go run .

or with a seed string of your choosing:

go run . any-seed-string

The raylib depdendency comes with C code, so it may take a few minutes to compile the very first time.

Controls

f for full screen, m for maximized window, arrow keys for moving the view of the map, + to zoom in, - to zoom out, esc to quit

About the code

The map is created by multiplying two different freqencies of two-dimensional OpenSimplex noise together. Land features are determined by the height / amplituide of each square.

License

This software is under the MIT license. The images are under the Creative Commons CC0 license, or the MIT license, whichever you prefer to use.

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Starting point for a peaceful and relaxing colony simulator in which all of the food is vegan

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