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Add VS2022 project for SpoutLibrary
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leadedge committed Dec 30, 2022
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31 changes: 31 additions & 0 deletions SPOUTSDK/SpoutLibrary/VS2022/SpoutLibrary.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.28307.1300
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SpoutLibrary", "SpoutLibrary.vcxproj", "{A621CCC8-67A6-4B0F-BDEE-56291B7283C0}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{A621CCC8-67A6-4B0F-BDEE-56291B7283C0}.Debug|Win32.ActiveCfg = Debug|Win32
{A621CCC8-67A6-4B0F-BDEE-56291B7283C0}.Debug|Win32.Build.0 = Debug|Win32
{A621CCC8-67A6-4B0F-BDEE-56291B7283C0}.Debug|x64.ActiveCfg = Release|Win32
{A621CCC8-67A6-4B0F-BDEE-56291B7283C0}.Debug|x64.Build.0 = Release|Win32
{A621CCC8-67A6-4B0F-BDEE-56291B7283C0}.Release|Win32.ActiveCfg = Release|Win32
{A621CCC8-67A6-4B0F-BDEE-56291B7283C0}.Release|Win32.Build.0 = Release|Win32
{A621CCC8-67A6-4B0F-BDEE-56291B7283C0}.Release|x64.ActiveCfg = Release|x64
{A621CCC8-67A6-4B0F-BDEE-56291B7283C0}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {76317877-8D6A-4ADA-A1ED-0B6502E7FEA1}
EndGlobalSection
EndGlobal
255 changes: 255 additions & 0 deletions SPOUTSDK/SpoutLibrary/VS2022/SpoutLibrary.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{A621CCC8-67A6-4B0F-BDEE-56291B7283C0}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>SpoutLibrary</RootNamespace>
<ProjectName>SpoutLibrary</ProjectName>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(Platform)\$(Configuration)\</IntDir>
<TargetName>SpoutLibrary</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(Platform)\$(Configuration)\</IntDir>
<TargetName>Spout</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(Platform)\$(Configuration)\</IntDir>
<TargetName>SpoutLibrary</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(Platform)\$(Configuration)\</IntDir>
<TargetName>SpoutLibrary</TargetName>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>SPOUT_BUILD_DLL;WIN32;_DEBUG;_WINDOWS;_USRDLL;SPOUTSDK_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
</Link>
<PostBuildEvent>
<Command>copy /y /v $(OutDir)$(TargetName).dll "D:\OPENFRAMEWORKS110VS\apps\TESTAPPS\ConsoleApplication2\Debug"
copy /y /v $(OutDir)$(TargetName).dll "D:\OPENFRAMEWORKS110VS\apps\TESTAPPS\ConsoleApplication2\libs"
copy /y /v $(OutDir)$(TargetName).lib "D:\OPENFRAMEWORKS110VS\apps\TESTAPPS\ConsoleApplication2\libs"
copy /y /v "D:\OPENFRAMEWORKS110VS\apps\SpoutLibraryGL\SpoutLibrary.h" "D:\OPENFRAMEWORKS110VS\apps\TESTAPPS\ConsoleApplication2\libs"
copy /y /v "D:\OPENFRAMEWORKS110VS\apps\SpoutLibraryGL\SpoutLibrary.h" "D:\OPENFRAMEWORKS110VS\apps\TESTAPPS\ConsoleApplication2"

copy /y /v $(OutDir)$(TargetName).dll "D:\OPENFRAMEWORKS110VS\apps\TESTAPPS\WinSpoutDXInteropLeak\Debug"
copy /y /v $(OutDir)$(TargetName).dll "D:\OPENFRAMEWORKS110VS\apps\TESTAPPS\WinSpoutDXInteropLeak\libs"
copy /y /v $(OutDir)$(TargetName).lib "D:\OPENFRAMEWORKS110VS\apps\TESTAPPS\WinSpoutDXInteropLeak\libs"
copy /y /v "D:\OPENFRAMEWORKS110VS\apps\SpoutLibraryGL\SpoutLibrary.h" "D:\OPENFRAMEWORKS110VS\apps\TESTAPPS\WinSpoutDXInteropLeak"



</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>SPOUT_BUILD_DLL;WIN32;_DEBUG;_WINDOWS;_USRDLL;SPOUTSDK_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<PostBuildEvent>
<Command>copy /y /v "D:\OPENFRAMEWORKS100VS\apps\SpoutLibrary\VS2017\x64\Debug\SpoutLibrary.lib" "D:\Qt\myApps\SpoutQT\libs\x64\Debug\SpoutLibrary_d.lib"
copy /y /v "D:\OPENFRAMEWORKS100VS\apps\SpoutLibrary\VS2017\x64\Debug\SpoutLibrary.dll" "D:\Qt\myApps\SpoutQT\libs\x64\Debug\SpoutLibrary_d.dll"
copy /y /v "D:\OPENFRAMEWORKS100VS\apps\SpoutLibrary\VS2017\x64\Debug\SpoutLibrary.dll" "D:\Qt\myApps\SpoutQT\SpoutLibrary_d.dll"
copy /y /v "D:\OPENFRAMEWORKS100VS\apps\SpoutLibrary\Source\SpoutLibrary.h" "C:\Qt\myApps\SpoutQT\libs\include"
copy /y /v "D:\OPENFRAMEWORKS100VS\apps\SpoutLibrary\Source\SpoutLibrary.h" "C:\Qt\myApps\SpoutQT\"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>SPOUT_BUILD_DLL;WIN32;NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<AdditionalIncludeDirectories />
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<ModuleDefinitionFile>
</ModuleDefinitionFile>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>copy /y /v $(OutDir)$(TargetName).dll "..\Binaries\Win32\SpoutLibrary.dll"
copy /y /v $(OutDir)$(TargetName).lib "..\Binaries\Win32\SpoutLibrary.lib"
copy /y /v "D:\OPENFRAMEWORKS111_VS2022\apps\SpoutLibraryGL\SpoutLibrary.h" "D:\OPENFRAMEWORKS111_VS2022\apps\SpoutLibraryGL\Binaries\Win32\"

copy /y /v $(OutDir)$(TargetName).lib "D:\OPENFRAMEWORKS111_VS2022\apps\myApps\SpoutVideoPlayer\libs"
copy /y /v $(OutDir)$(TargetName).dll "D:\OPENFRAMEWORKS111_VS2022\apps\myApps\SpoutVideoPlayer\bin"
copy /y /v "D:\OPENFRAMEWORKS111_VS2022\apps\SpoutLibraryGL\SpoutLibrary.h" "D:\OPENFRAMEWORKS111_VS2022\apps\myApps\SpoutVideoPlayer\src"

copy /y /v $(OutDir)$(TargetName).dll "D:\OPENFRAMEWORKS111_VS2022\apps\SpoutGL\SpoutLibraryExample\bin\SpoutLibrary.dll"
copy /y /v $(OutDir)$(TargetName).dll "D:\OPENFRAMEWORKS111_VS2022\apps\SpoutGL\SpoutLibraryExample\libs\SpoutLibrary.dll"
copy /y /v $(OutDir)$(TargetName).lib "D:\OPENFRAMEWORKS111_VS2022\apps\SpoutGL\SpoutLibraryExample\libs\SpoutLibrary.lib"
copy /y /v "D:\OPENFRAMEWORKS111_VS2022\apps\SpoutLibraryGL\SpoutLibrary.h" "D:\OPENFRAMEWORKS111_VS2022\apps\SpoutGL\SpoutLibraryExample\src\"
copy /y /v "D:\OPENFRAMEWORKS111_VS2022\apps\SpoutLibraryGL\SpoutLibrary.h" "D:\OPENFRAMEWORKS111_VS2022\apps\SpoutGL\SpoutLibraryExample\libs\"



</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>SPOUT_BUILD_DLL;NDEBUG;_WINDOWS;_USRDLL;SPOUTSDK_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories />
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>copy /y /v "D:\OPENFRAMEWORKS111_VS2022\apps\SpoutLibraryGL\VS2022\x64\Release\SpoutLibrary.dll" "D:\OPENFRAMEWORKS111_VS2022\apps\SpoutLibraryGL\Binaries\x64\SpoutLibrary.dll"
copy /y /v "D:\OPENFRAMEWORKS111_VS2022\apps\SpoutLibraryGL\VS2022\x64\Release\SpoutLibrary.lib" "D:\OPENFRAMEWORKS111_VS2022\apps\SpoutLibraryGL\Binaries\x64\SpoutLibrary.lib"
copy /y /v "D:\OPENFRAMEWORKS111_VS2022\apps\SpoutLibraryGL\SpoutLibrary.h" "D:\OPENFRAMEWORKS111_VS2022\apps\SpoutLibraryGL\Binaries\x64\"

copy /y /v "D:\OPENFRAMEWORKS111_VS2022\apps\SpoutLibraryGL\VS2022\x64\Release\SpoutLibrary.dll" "D:\OPENFRAMEWORKS111_VS2022\apps\myApps\SpoutVideoPlayer\bin"
copy /y /v "D:\OPENFRAMEWORKS111_VS2022\apps\SpoutLibraryGL\VS2022\x64\Release\SpoutLibrary.dll" "D:\OPENFRAMEWORKS111_VS2022\apps\myApps\SpoutVideoPlayer\libs"
copy /y /v "D:\OPENFRAMEWORKS111_VS2022\apps\SpoutLibraryGL\VS2022\x64\Release\SpoutLibrary.lib" "D:\OPENFRAMEWORKS111_VS2022\apps\myApps\SpoutVideoPlayer\libs"
copy /y /v "D:\OPENFRAMEWORKS111_VS2022\apps\SpoutLibraryGL\SpoutLibrary.h" "D:\OPENFRAMEWORKS111_VS2022\apps\myApps\SpoutVideoPlayer\src"
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\SpoutGL\Spout.cpp" />
<ClCompile Include="..\..\SpoutGL\SpoutCopy.cpp" />
<ClCompile Include="..\..\SpoutGL\SpoutDirectX.cpp" />
<ClCompile Include="..\..\SpoutGL\SpoutFrameCount.cpp" />
<ClCompile Include="..\..\SpoutGL\SpoutGL.cpp" />
<ClCompile Include="..\..\SpoutGL\SpoutGLextensions.cpp" />
<ClCompile Include="..\..\SpoutGL\SpoutReceiver.cpp" />
<ClCompile Include="..\..\SpoutGL\SpoutSender.cpp" />
<ClCompile Include="..\..\SpoutGL\SpoutSenderNames.cpp" />
<ClCompile Include="..\..\SpoutGL\SpoutSharedMemory.cpp" />
<ClCompile Include="..\..\SpoutGL\SpoutUtils.cpp" />
<ClCompile Include="..\SpoutLibrary.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\SpoutGL\Spout.h" />
<ClInclude Include="..\..\SpoutGL\SpoutCommon.h" />
<ClInclude Include="..\..\SpoutGL\SpoutCopy.h" />
<ClInclude Include="..\..\SpoutGL\SpoutDirectX.h" />
<ClInclude Include="..\..\SpoutGL\SpoutFrameCount.h" />
<ClInclude Include="..\..\SpoutGL\SpoutGL.h" />
<ClInclude Include="..\..\SpoutGL\SpoutGLextensions.h" />
<ClInclude Include="..\..\SpoutGL\SpoutReceiver.h" />
<ClInclude Include="..\..\SpoutGL\SpoutSender.h" />
<ClInclude Include="..\..\SpoutGL\SpoutSenderNames.h" />
<ClInclude Include="..\..\SpoutGL\SpoutSharedMemory.h" />
<ClInclude Include="..\..\SpoutGL\SpoutUtils.h" />
<ClInclude Include="..\SpoutLibrary.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
83 changes: 83 additions & 0 deletions SPOUTSDK/SpoutLibrary/VS2022/SpoutLibrary.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="..\SpoutLibrary.cpp" />
<ClCompile Include="..\..\SpoutGL\Spout.cpp">
<Filter>SpoutGL</Filter>
</ClCompile>
<ClCompile Include="..\..\SpoutGL\SpoutCopy.cpp">
<Filter>SpoutGL</Filter>
</ClCompile>
<ClCompile Include="..\..\SpoutGL\SpoutDirectX.cpp">
<Filter>SpoutGL</Filter>
</ClCompile>
<ClCompile Include="..\..\SpoutGL\SpoutFrameCount.cpp">
<Filter>SpoutGL</Filter>
</ClCompile>
<ClCompile Include="..\..\SpoutGL\SpoutGL.cpp">
<Filter>SpoutGL</Filter>
</ClCompile>
<ClCompile Include="..\..\SpoutGL\SpoutGLextensions.cpp">
<Filter>SpoutGL</Filter>
</ClCompile>
<ClCompile Include="..\..\SpoutGL\SpoutReceiver.cpp">
<Filter>SpoutGL</Filter>
</ClCompile>
<ClCompile Include="..\..\SpoutGL\SpoutSender.cpp">
<Filter>SpoutGL</Filter>
</ClCompile>
<ClCompile Include="..\..\SpoutGL\SpoutSenderNames.cpp">
<Filter>SpoutGL</Filter>
</ClCompile>
<ClCompile Include="..\..\SpoutGL\SpoutSharedMemory.cpp">
<Filter>SpoutGL</Filter>
</ClCompile>
<ClCompile Include="..\..\SpoutGL\SpoutUtils.cpp">
<Filter>SpoutGL</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\SpoutLibrary.h" />
<ClInclude Include="..\..\SpoutGL\Spout.h">
<Filter>SpoutGL</Filter>
</ClInclude>
<ClInclude Include="..\..\SpoutGL\SpoutCommon.h">
<Filter>SpoutGL</Filter>
</ClInclude>
<ClInclude Include="..\..\SpoutGL\SpoutCopy.h">
<Filter>SpoutGL</Filter>
</ClInclude>
<ClInclude Include="..\..\SpoutGL\SpoutDirectX.h">
<Filter>SpoutGL</Filter>
</ClInclude>
<ClInclude Include="..\..\SpoutGL\SpoutFrameCount.h">
<Filter>SpoutGL</Filter>
</ClInclude>
<ClInclude Include="..\..\SpoutGL\SpoutGL.h">
<Filter>SpoutGL</Filter>
</ClInclude>
<ClInclude Include="..\..\SpoutGL\SpoutGLextensions.h">
<Filter>SpoutGL</Filter>
</ClInclude>
<ClInclude Include="..\..\SpoutGL\SpoutReceiver.h">
<Filter>SpoutGL</Filter>
</ClInclude>
<ClInclude Include="..\..\SpoutGL\SpoutSender.h">
<Filter>SpoutGL</Filter>
</ClInclude>
<ClInclude Include="..\..\SpoutGL\SpoutSenderNames.h">
<Filter>SpoutGL</Filter>
</ClInclude>
<ClInclude Include="..\..\SpoutGL\SpoutSharedMemory.h">
<Filter>SpoutGL</Filter>
</ClInclude>
<ClInclude Include="..\..\SpoutGL\SpoutUtils.h">
<Filter>SpoutGL</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Filter Include="SpoutGL">
<UniqueIdentifier>{a168a15b-5c0c-4c19-95d2-88ee167a5e49}</UniqueIdentifier>
</Filter>
</ItemGroup>
</Project>
4 changes: 4 additions & 0 deletions SPOUTSDK/SpoutLibrary/VS2022/SpoutLibrary.vcxproj.user
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup />
</Project>

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