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Fix misc TR1 issues (LostArtefacts#749)
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lahm86 authored Aug 15, 2024
1 parent c989222 commit 3619a3c
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Showing 3 changed files with 29 additions and 4 deletions.
2 changes: 2 additions & 0 deletions CHANGELOG.md
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- fixed some enemies in TR3 causing triggers for other objects to break e.g. Crash Site room 72 (#742)
- fixed secret models in TR3R Aldwych appearing offset from their actual location (#744)
- fixed a crash in Palace Midas when randomizing enemies natively (#746)
- fixed being unable to shoot the scion in Atlantis if using the skip, without backtracking for its trigger when the T-rex or Adam is present (#746)
- fixed an awkwardly positioned egg in Sanctuary of the Scion that could prevent being able to reach a switch (#748)
- improved data integrity checks when opening a folder and prior to randomization (#719)

## [V1.9.1](https://github.com/LostArtefacts/TR-Rando/compare/V1.9.0...V1.9.1) - 2024-06-23
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Expand Up @@ -7600,6 +7600,29 @@
}
]
}
},
{
"Comments": "Add a second trigger to activate the scion in case the player uses the Atlantis skip.",
"EMType": 61,
"Locations": [
{
"X": 56832,
"Y": -15616,
"Z": 40448,
"Room": 56
}
],
"Trigger": {
"Mask": 31,
"Actions": [
{
"Parameter": 109
},
{
"Parameter": 110
}
]
}
}
]
}
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8 changes: 4 additions & 4 deletions TRRandomizerCore/Resources/TR1/Locations/egg_locations.json
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Expand Up @@ -658,11 +658,11 @@
"EntityIndex": 7
},
{
"X": 47616,
"Y": -8704,
"Z": 33280,
"X": 43520,
"Y": -9216,
"Z": 38400,
"Room": 15,
"Angle": 0,
"Angle": 16384,
"EntityIndex": 34
},
{
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