This documentation is intended to help you play around with the behavior of particles, and to create a template for further documentation ** ~ NOT TO CREATE THEM FROM SCRATCH ~ **
from what i understand after playing with the file, many particle effects don't have a dedicated mesh, only a plane that's automatically generated and the texture specified in the .ypt is applied onto it, whenever the particle plays
Many keyframe properties have 2 variations, one with Minand the other with Max in their names, when the two values are not exactly equal, the game will use a random value from within that range
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