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iaosee committed Aug 3, 2024
2 parents 54894d4 + 583fccf commit 03acb8b
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57 changes: 57 additions & 0 deletions CHANGELOG.md
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Expand Up @@ -3,6 +3,63 @@
All notable changes to this project will be documented in this file.
This project adheres to [Semantic Versioning](http://semver.org/).

- ts fixes

### 9.3.14 (2024-07-16)

- Fix shadow + corner radius for images
- Support `fillRule` for `Konva.Shape` on hit graph

### 9.3.13 (2024-07-05)

- Fallback for `Konva.Text.measureSize()` when 2d context doesn't return full data

### 9.3.12 (2024-06-20)

- Fix stopped transforming when it was triggered by multi-touch
- Fix svg `path.getPointAtLength()` calculations in some cases
- Fix `shape.getClientRect()` when any of parents is cached

### 9.3.11 (2024-05-23)

- Fix chrome clear canvas issue
- Typescript fixes

### 9.3.9 (2024-05-20)

- Fix underline and line-through for `Konva.Text` when `Konva._fixTextRendering = true`

### 9.3.8 (2024-05-15)

- Fix click events fires on stage
- Temporary `Konva._fixTextRendering = true` flag to fix inconsistent text

### 9.3.6 (2024-03-04)

- Fix transformer bug to enable hit graph back

### 9.3.5 (2024-03-04)

- `tranformer` event will be triggered AFTER all data of transformer is updated
- Improve performance of transformer

### 9.3.4 (2024-03-03)

- Fix clipping with zero size

### 9.3.3 (2024-02-09)

- Another fix for exporting buffered shapes

### 9.3.2 (2024-01-26)

- Fix large memory usage on node export

### 9.3.1 (2024-01-17)

- Fix Pixelate filter work/fix caching size
- Fix node export when large buffer canvas is used

### 9.3.0 (2023-12-20)

- New attribute `rotateLineVisible` for `Konva.Transformer` to show/hide rotate line
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4 changes: 4 additions & 0 deletions README.md
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Expand Up @@ -64,6 +64,10 @@ Konva works in all modern mobile and desktop browsers. A browser need to be capa

At the current moment `Konva` doesn't work in IE11 directly. To make it work you just need to provide some polyfills such as `Array.prototype.find`, `String.prototype.trimLeft`, `String.prototype.trimRight`, `Array.from`.

# Debugging

The Chrome inspector simply shows the canvas element. To see the Konva objects and their details, install the konva-dev extension at https://github.com/konvajs/konva-devtool.

# Loading and installing Konva

Konva supports UMD loading. So you can use all possible variants to load the framework into your project:
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2 changes: 1 addition & 1 deletion package.json
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@@ -1,6 +1,6 @@
{
"name": "konva",
"version": "9.3.0",
"version": "9.3.14",
"author": "Anton Lavrenov",
"files": [
"README.md",
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15 changes: 9 additions & 6 deletions src/Container.ts
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Expand Up @@ -307,6 +307,7 @@ export abstract class Container<
* canvas and redraw every shape inside the container, it should only be used for special situations
* because it performs very poorly. Please use the {@link Konva.Stage#getIntersection} method if at all possible
* because it performs much better
* nodes with listening set to false will not be detected
* @method
* @name Konva.Container#getAllIntersections
* @param {Object} pos
Expand Down Expand Up @@ -342,7 +343,7 @@ export abstract class Container<
});
this._requestDraw();
}
drawScene(can?: SceneCanvas, top?: Node) {
drawScene(can?: SceneCanvas, top?: Node, bufferCanvas?: SceneCanvas) {
var layer = this.getLayer()!,
canvas = can || (layer && layer.getCanvas()),
context = canvas && canvas.getContext(),
Expand All @@ -361,7 +362,7 @@ export abstract class Container<
this._drawCachedSceneCanvas(context);
context.restore();
} else {
this._drawChildren('drawScene', canvas, top);
this._drawChildren('drawScene', canvas, top, bufferCanvas);
}
return this;
}
Expand All @@ -387,12 +388,14 @@ export abstract class Container<
}
return this;
}
_drawChildren(drawMethod, canvas, top) {
_drawChildren(drawMethod, canvas, top, bufferCanvas?) {
var context = canvas && canvas.getContext(),
clipWidth = this.clipWidth(),
clipHeight = this.clipHeight(),
clipFunc = this.clipFunc(),
hasClip = (clipWidth && clipHeight) || clipFunc;
hasClip =
(typeof clipWidth === 'number' && typeof clipHeight === 'number') ||
clipFunc;

const selfCache = top === this;

Expand All @@ -408,7 +411,7 @@ export abstract class Container<
} else {
var clipX = this.clipX();
var clipY = this.clipY();
context.rect(clipX, clipY, clipWidth, clipHeight);
context.rect(clipX || 0, clipY || 0, clipWidth, clipHeight);
}
context.clip.apply(context, clipArgs);
m = transform.copy().invert().getMatrix();
Expand All @@ -426,7 +429,7 @@ export abstract class Container<
}

this.children?.forEach(function (child) {
child[drawMethod](canvas, top);
child[drawMethod](canvas, top, bufferCanvas);
});
if (hasComposition) {
context.restore();
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15 changes: 15 additions & 0 deletions src/Context.ts
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Expand Up @@ -58,6 +58,7 @@ var COMMA = ',',
'putImageData',
'quadraticCurveTo',
'rect',
'roundRect',
'restore',
'rotate',
'save',
Expand Down Expand Up @@ -586,6 +587,20 @@ export class Context {
rect(x: number, y: number, width: number, height: number) {
this._context.rect(x, y, width, height);
}
/**
* roundRect function.
* @method
* @name Konva.Context#roundRect
*/
roundRect(
x: number,
y: number,
width: number,
height: number,
radii: number | DOMPointInit | (number | DOMPointInit)[]
) {
this._context.roundRect(x, y, width, height, radii);
}
/**
* putImageData function.
* @method
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4 changes: 4 additions & 0 deletions src/Global.ts
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Expand Up @@ -90,6 +90,7 @@ export const Konva = {
_mouseDblClickPointerId: null,
_touchDblClickPointerId: null,
_pointerDblClickPointerId: null,
_fixTextRendering: false,

/**
* Global pixel ratio configuration. KonvaJS automatically detect pixel ratio of current device.
Expand Down Expand Up @@ -155,6 +156,9 @@ export const Konva = {
isDragging() {
return Konva['DD'].isDragging;
},
isTransforming() {
return Konva['Transformer']?.isTransforming();
},
/**
* returns whether or not a drag and drop operation is ready, but may
* not necessarily have started
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6 changes: 5 additions & 1 deletion src/Layer.ts
Original file line number Diff line number Diff line change
Expand Up @@ -309,6 +309,7 @@ export class Layer extends Container<Group | Shape> {
* get visible intersection shape. This is the preferred
* method for determining if a point intersects a shape or not
* also you may pass optional selector parameter to return ancestor of intersected shape
* nodes with listening set to false will not be detected
* @method
* @name Konva.Layer#getIntersection
* @param {Object} pos
Expand Down Expand Up @@ -469,7 +470,10 @@ export class Layer extends Container<Group | Shape> {
}

destroy(): this {
Util.releaseCanvas(this.getNativeCanvasElement(), this.getHitCanvas()._canvas);
Util.releaseCanvas(
this.getNativeCanvasElement(),
this.getHitCanvas()._canvas
);
return super.destroy();
}

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37 changes: 27 additions & 10 deletions src/Node.ts
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Expand Up @@ -116,19 +116,19 @@ type NodeEventMap = GlobalEventHandlersEventMap & {
[index: string]: any;
};

export interface KonvaEventObject<EventType> {
export interface KonvaEventObject<EventType, This = Node> {
type: string;
target: Shape | Stage;
evt: EventType;
pointerId: number;
currentTarget: Node;
currentTarget: This;
cancelBubble: boolean;
child?: Node;
}

export type KonvaEventListener<This, EventType> = (
this: This,
ev: KonvaEventObject<EventType>
ev: KonvaEventObject<EventType, This>
) => void;

/**
Expand Down Expand Up @@ -343,10 +343,13 @@ export abstract class Node<Config extends NodeConfig = NodeConfig> {
return;
}

// let's just add 1 pixel extra,
// because using Math.floor on x, y position may shift drawing
width += offset * 2 + 1;
height += offset * 2 + 1;
// to avoid shift we need to increase size
// but we better to avoid it, for better filters flows
const extraPaddingX = Math.abs(Math.round(rect.x) - x) > 0.5 ? 1 : 0;
const extraPaddingY = Math.abs(Math.round(rect.y) - y) > 0.5 ? 1 : 0;
width += offset * 2 + extraPaddingX;
height += offset * 2 + extraPaddingY;

x -= offset;
y -= offset;
Expand Down Expand Up @@ -446,7 +449,7 @@ export abstract class Node<Config extends NodeConfig = NodeConfig> {
return this._cache.has(CANVAS);
}

abstract drawScene(canvas?: Canvas, top?: Node): void;
abstract drawScene(canvas?: Canvas, top?: Node, bufferCanvas?: Canvas): void;
abstract drawHit(canvas?: Canvas, top?: Node): void;
/**
* Return client rectangle {x, y, width, height} of node. This rectangle also include all styling (strokes, shadows, etc).
Expand Down Expand Up @@ -811,7 +814,7 @@ export abstract class Node<Config extends NodeConfig = NodeConfig> {
var targets = evt.target.findAncestors(selector, true, stopNode);
for (var i = 0; i < targets.length; i++) {
evt = Util.cloneObject(evt);
evt.currentTarget = targets[i];
evt.currentTarget = targets[i] as any;
handler.call(targets[i], evt as any);
}
});
Expand Down Expand Up @@ -1026,7 +1029,10 @@ export abstract class Node<Config extends NodeConfig = NodeConfig> {
}
});

var dragSkip = !skipDragCheck && !Konva.hitOnDragEnabled && layerUnderDrag;
var dragSkip =
!skipDragCheck &&
!Konva.hitOnDragEnabled &&
(layerUnderDrag || Konva.isTransforming());
return this.isListening() && this.isVisible() && !dragSkip;
}

Expand Down Expand Up @@ -1929,6 +1935,15 @@ export abstract class Node<Config extends NodeConfig = NodeConfig> {
}),
context = canvas.getContext();

const bufferCanvas = new SceneCanvas({
// width and height already multiplied by pixelRatio
// so we need to revert that
// also increase size by x nd y offset to make sure content fits canvas
width: canvas.width / canvas.pixelRatio + Math.abs(x),
height: canvas.height / canvas.pixelRatio + Math.abs(y),
pixelRatio: canvas.pixelRatio,
});

if (config.imageSmoothingEnabled === false) {
context._context.imageSmoothingEnabled = false;
}
Expand All @@ -1938,7 +1953,7 @@ export abstract class Node<Config extends NodeConfig = NodeConfig> {
context.translate(-1 * x, -1 * y);
}

this.drawScene(canvas);
this.drawScene(canvas, undefined, bufferCanvas);
context.restore();

return canvas;
Expand Down Expand Up @@ -3140,6 +3155,8 @@ addGetterSetter(Node, 'listening', true, getBooleanValidator());
/**
* get/set listening attr. If you need to determine if a node is listening or not
* by taking into account its parents, use the isListening() method
* nodes with listening set to false will not be detected in hit graph
* so they will be ignored in container.getIntersection() method
* @name Konva.Node#listening
* @method
* @param {Boolean} listening Can be true, or false. The default is true.
Expand Down
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