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fix bug: base faction damage reward / 10
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Konrad Jamrozik committed Jun 29, 2024
1 parent c1df1a0 commit a103a71
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/game-lib/Model/MissionSiteModifiers.cs
Original file line number Diff line number Diff line change
Expand Up @@ -94,7 +94,7 @@ public static MissionSiteModifiers Compute(IRandomGen randomGen, Faction faction
double baseSupportPenalty = 20 + faction.Power / 10;
(int supportPenalty, _) = randomGen.RollVariationAndRound(baseSupportPenalty, (min: -0.5, max: 0.5));

double basePowerDamageReward = 20 + faction.Power / 10;
double basePowerDamageReward = 2 + faction.Power / 10;
(int powerDamageReward, _) = randomGen.RollVariationAndRound(basePowerDamageReward, (min: -0.2, max: 0.2));

return new MissionSiteModifiers(
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