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* add new items * item name * change item description * remove old items * random fossil evolution * rework item && create new bot and detailled stat version * upgrade to 1.6 * implement stones * first item impl * bright powder * spelldamage critdamage delta orb * mana scarf * smoke ball * xray vosion * razor fang * LEFTOVERS: 'During the combat, the holder attack heals adjacent allies for 3 health point', CHOICE_SCARF: 'The holder basic attack hit a second adjacent ennemy for 75% of holder damage', FIRE_GEM: 'The holders Abilities and attacks do 20% bonus damage. If the target has more than 200 maximum Health, the bonus increases to 60%.', DEFENSIVE_RIBBON: 'When the holder takes damage, they gain attack damage, 1 defense and 1 special defense. Stacks up to 5 times', WONDER_BOX: 'At the beginning of each battle phase, the holder equips 2 temporary items', RUNE_PROTECT: 'When combat begins, the holder and all allies whithin 1 hex in the same row gain a shield that block the damage and effects of the first ennemy ability', * end of item impl * basic item propositions * item rework * refactoring * item recipe * finish item impl * wiki items * fix moomoo milk * wiki types * item check * faq * add item cheat sheet * update dependency * fix win count
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