Skip to content

Commit

Permalink
refactor: use upstream assets.sh instead of custom openedx-assets
Browse files Browse the repository at this point in the history
  • Loading branch information
kdmccormick committed Feb 7, 2023
1 parent 928859c commit 023e8cd
Show file tree
Hide file tree
Showing 2 changed files with 1 addition and 220 deletions.
3 changes: 1 addition & 2 deletions tutor/templates/build/openedx/Dockerfile
Original file line number Diff line number Diff line change
Expand Up @@ -182,8 +182,7 @@ ENV PATH /openedx/bin:${PATH}
# and requires a complex settings file. Instead, we decompose the commands
# and run each one individually to collect the production static assets to
# /openedx/staticfiles.
ENV NO_PYTHON_UNINSTALL 1
ENV NO_PREREQ_INSTALL 1
RUN ln -s /openedx/edx-platform/scripts/assets.sh /openedx/bin/openedx-assets
# We need to rely on a separate openedx-assets command to accelerate asset processing.
# For instance, we don't want to run all steps of asset collection every time the theme
# is modified.
Expand Down
218 changes: 0 additions & 218 deletions tutor/templates/build/openedx/bin/openedx-assets

This file was deleted.

0 comments on commit 023e8cd

Please sign in to comment.