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A Godot 4 plugin that expands on the debugging tools in the engine.

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kcfresh53/Godot-Debug-Camera

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Godot 4 Debug Camera

This plugin provides a debug camera for Godot 4 projects, allowing for easy navigation and debugging within both 2D and 3D environments.

Key Features

  • Real-time editing of objects in a scene.
  • Real-time property previews (name, transform, etc).
  • Change history and undo support.
  • Run-time debug collision visibility toggle.
  • Toggle the debug camera with the minus (-) key.
  • Works seamlessly in both 2D and 3D projects.
  • 3D camera controls utilize default editor camera controls.
  • 2D camera can be panned with the right mouse button.
  • Camera zoom can be controlled by the mouse scroll wheel.

Showcase

Installation

  1. Download the plugin from the Godot Asset Library.

  2. Import the plugin into your Godot project.

  3. Enable the plugin in your project settings.

Usage

  1. Press the minus (-) key to toggle the debug camera.
  2. Press (CTRL+Z) key combination to undo changes made.
  3. Use the provided controls to navigate within your scene.
  4. Enjoy easy debugging and navigation in both 2D and 3D environments.

Support

If you encounter any issues or have any questions, feel free to open an issue on GitHub.

Special Thanks

Special thanks goes to:

  • Chris Charbonneau for the base Gizmo3D code.
  • raidone01 for thr collision shape debug toggle code.

License

This plugin is licensed under the MIT License.

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A Godot 4 plugin that expands on the debugging tools in the engine.

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