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unity-mesh-combiner

Combines different objects into one, with mesh difference (no underlapping faces).

Instructions:

  1. Import into project
  2. Bring object to combine inside of scene
  3. Open the Mesh Combiner window from Kazmer -> Utility -> Mesh Combiner
  4. Drag root of target object inside the 'Root obj' field
  5. Press the 'Combine to new obj' button

Bugs: Haven't tested rigorously enough to find bugs

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