Combines different objects into one, with mesh difference (no underlapping faces).
Instructions:
- Import into project
- Bring object to combine inside of scene
- Open the Mesh Combiner window from Kazmer -> Utility -> Mesh Combiner
- Drag root of target object inside the 'Root obj' field
- Press the 'Combine to new obj' button
Bugs: Haven't tested rigorously enough to find bugs