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László Major edited this page Apr 5, 2014 · 5 revisions

##v0.5.0-alpha

  • [Enhancement] - Nerfed AI skills a little.
  • [Enhancement] - Combat behavior (calling reinforcement) for Camp and Patrol groups.

##v0.4.1-alpha

  • [Fix] - Camp assert error.
  • [Fix] - Caching for camps.
  • [Enhancement] - Disable/Enable caching staticlly and dynamically.

##v0.4.0-alpha

  • [Fix] - Fixed timing issue with periodic camp.
  • [Enhancement] - Invalid setting and zone configuration values will produce error logs in RPT file.

##v0.3.1-alpha

  • [Fix] - Issue with non-camp game logics having debug markers
  • [Feature] - Minimum height for CQC units inside buildings
  • [Enhancement] - Better debug markers for groups and zones
  • [Enhancement] - By default, only half of the possible building positions are used in a building
  • [Feature] - Possible to set the maximum number of units spawned inside a building
  • [Enhancement] - Each CQC unit have it's own debug marker

##v0.3.0-alpha

  • [Feature] - Camp zone; periodic, ondemand and random
  • [Feature] - Debug markers for zones

##v0.2.2-alpha

  • [Fix] - Faction array follows the same signature as unitType array

##v0.2.1-alpha

  • [Fix] - Correct number of groups spawned for technicals and armour

##v0.2.0-alpha

  • [Feature] - Moving patrol zone
  • [Feature] - Patrol zone following object
  • [Feature] - Patrol zone trigger area marker for debugging

##v0.1.0-alpha

  • [Feature] - CQC zone
  • [Feature] - Patrol zone
  • [Feature] - Patrol group combat routines
  • [Feature] - Group markers for debugging
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