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László Major edited this page Jun 22, 2015 · 5 revisions

##v0.8.0

  • [Enhancement] - Addonized
  • [Enhancement #9] - Debugging is automatically disabled in multiplayer
  • [Feature] - Zones are not tied to triggers. Can create zones from script.
  • [Feature] - Introduced zone templates for easier zone customization.
  • [Feature #25] - Run code on Admiral events
  • [Feature] - Custom arguments for unit template classnames
  • [Feature] - Debugging can be now enabled and disabled on the fly.
  • [Fix #13] - Now removes Arma 3 NVGS.
  • [Fix #21] - Correct number of crew is spawned for vehicles.
  • [Removal] - Removed caching until a less resource intensive solution is found.

##v0.7.0

  • [Fix] - Group delay between periodic camp waves only updated infantry
  • [Enhancement] - Camp delay is set to constant 10 seconds.
  • [Enhancement] - Group delays are multiplied by camp delay.
  • [Enhancement] - Using LogBoook for static and runtime logging.

##v0.6.1

  • [Fix] - CQC forceFire loop performance hit
  • [Fix] - Behavior side related fix

##v0.6.0

  • [Feature] - Unit templates instead of unit type arrays.
  • [Feature] - Support for multiple sides in a mission.
  • [Fix] - CQC unit numbers are counted correctly.
  • [Feature] - Added Side relations.
  • [Feature] - Added API.
  • [Fix #6] - Fixed behavior waypoint deletion issue.
  • [Enhancement] - Added more settings variables for AI skills.
  • [Enhancement] - Renamed and added new settings variables.

##v0.5.0-alpha

  • [Enhancement] - Nerfed AI skills a little.
  • [Enhancement] - Combat behavior (calling reinforcement) for Camp and Patrol groups.

##v0.4.1-alpha

  • [Fix] - Camp assert error.
  • [Fix] - Caching for camps.
  • [Enhancement] - Disable/Enable caching staticlly and dynamically.

##v0.4.0-alpha

  • [Fix] - Fixed timing issue with periodic camp.
  • [Enhancement] - Invalid setting and zone configuration values will produce error logs in RPT file.

##v0.3.1-alpha

  • [Fix] - Issue with non-camp game logics having debug markers
  • [Feature] - Minimum height for CQC units inside buildings
  • [Enhancement] - Better debug markers for groups and zones
  • [Enhancement] - By default, only half of the possible building positions are used in a building
  • [Feature] - Possible to set the maximum number of units spawned inside a building
  • [Enhancement] - Each CQC unit have it's own debug marker

##v0.3.0-alpha

  • [Feature] - Camp zone; periodic, ondemand and random
  • [Feature] - Debug markers for zones

##v0.2.2-alpha

  • [Fix] - Faction array follows the same signature as unitType array

##v0.2.1-alpha

  • [Fix] - Correct number of groups spawned for technicals and armour

##v0.2.0-alpha

  • [Feature] - Moving patrol zone
  • [Feature] - Patrol zone following object
  • [Feature] - Patrol zone trigger area marker for debugging

##v0.1.0-alpha

  • [Feature] - CQC zone
  • [Feature] - Patrol zone
  • [Feature] - Patrol group combat routines
  • [Feature] - Group markers for debugging
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