A realistic simulation of traffic flow in an urban environment using Object-Oriented Programming concepts. The goal is to analyze traffic patterns, congestion points, and the impact of traffic signals on vehicle flow.
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Classes:
- Vehicles
- TrafficSignal
- Pedestrian
- Intersection
- Road
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Objects: To create instances of classes for each vehicle, traffic signal, pedestrian, and the intersection in the simualtion.
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this
pointer: Thethis
pointer can be used to refer to the current instance of a class. -
Encapsulation: To encapsulate properties and behaviors within their respective classes.
- Example -
Vehicle
class encapsulates speed, position, and lane-changing behavior.
- Example -
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Abstraction: To define clear interfaces and hide implementation details.
- Example - TrafficSignal class provides an interface to change signals without exposing internal timer logic.
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Inheritance: To create a hierarchy of vehicle types (e.g., Car, Bus, Bike) that inherit from a base Vehicle class.
- Example -
class Vehicle
{ /* base class */ };class Car : public Vehicle
{ /* derived class */ };
- Example -
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Polymorhism: To define a common interface for different vehicle types and traffic signals, allowing for dynamic method invocation.
- Roads and Lanes: Represent roads with multiple lanes and simulate lane-changing behavior.
- Traffic Rules: Enforce traffic rules such as speed limits, stop signs, and right-of-way.
- Congestion Analysis: Monitor and report traffic congestion at different points in the simulation.
- Event Logging: Log events such as accidents, traffic jams, and signal changes for analysis.