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docs(*): update changelog and readme for 6.2.0
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Signed-off-by: k4yt3x <[email protected]>
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k4yt3x committed Dec 12, 2024
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6 changes: 4 additions & 2 deletions CHANGELOG.md
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Expand Up @@ -5,7 +5,7 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

## [Unreleased]
## [6.2.0] - 2024-12-11

### Added

Expand All @@ -14,12 +14,14 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- More `AVCodecContext` options.
- Support for RIFE ncnn Vulkan.
- Support for specifying arbitrary `AVOptions` for the encoder (#1232).
- Visual C++ Redistributable version check to the installer. (Video2X Qt6)

### Changed

- Improve CLI argument validation.
- Improve error handling and error messages.
- Improve the CLI help message structure and clarity.
- Improve CLI argument validation.
- Improve the UI with a complete redesign. (Video2X Qt6)

### Removed

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8 changes: 5 additions & 3 deletions README.md
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Expand Up @@ -27,13 +27,15 @@ Version 6.0.0 is a complete rewrite of this project in C/C++. It:
- genuinely works this time, with much less hassle compared to the 5.0.0 beta;
- is blazing fast, thanks to the new optimized pipeline and the efficiency of C/C++;
- is cross-platform, available now for both Windows and Linux;
- offers significantly better output quality with Anime4K v4 and RealESRGAN;
- offers significantly better output quality with Anime4K v4, RealESRGAN, and RIFE;
- supports two modes: filtering (upscaling) and frame interpolation;
- supports Anime4K v4 and all custom MPV-compatible GLSL shaders;
- includes support for RealESRGAN (all three models) via ncnn and Vulkan;
- supports RealESRGAN (all three models) via ncnn and Vulkan;
- supports RIFE via ncnn and Vulkan;
- requires zero additional disk space during processing, just space for the final output; and
- exports a standard C function for easy integration into other projects! (documentation is on the way)

Support for RealCUGAN and frame interpolation with RIFE are coming soon.
Support for RealCUGAN is coming soon.

</details>

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