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commit 8c712ab Author: DragonFighter603 <[email protected]> Date: Fri May 19 21:18:49 2023 +0200 #10 generation framework commit 117b306 Author: DragonFighter603 <[email protected]> Date: Fri May 19 19:22:45 2023 +0200 #10 tile types to enum commit fc9efbe Author: DragonFighter603 <[email protected]> Date: Fri May 19 18:17:07 2023 +0200 started framework for world gen commit 2d9e933 Author: Spydr06 <[email protected]> Date: Thu May 18 21:49:52 2023 +0200 start laying out the material system, implementation will follow soon commit b7297aa Author: DragonFighter603 <[email protected]> Date: Thu May 18 17:13:47 2023 +0200 #10 commit 2dd5675 Author: DragonFighter603 <[email protected]> Date: Thu May 18 16:56:29 2023 +0200 Update client.rs commit 9bbfbe2 Author: DragonFighter603 <[email protected]> Date: Thu May 18 16:48:37 2023 +0200 #10 client receives chunks properly commit 622d5ad Author: DragonFighter603 <[email protected]> Date: Thu May 18 16:00:18 2023 +0200 small fix to logging commit 2062c0e Author: DragonFighter603 <[email protected]> Date: Thu May 18 15:57:20 2023 +0200 update color on pack commit ea13626 Author: DragonFighter603 <[email protected]> Date: Thu May 18 15:57:01 2023 +0200 better logging for spamming messages commit b39ddd3 Author: DragonFighter603 <[email protected]> Date: Thu May 18 15:17:55 2023 +0200 #10 made requesting chunks a client side responsability commit 97cb107 Merge: 457428e acfa06a Author: DragonFighter603 <[email protected]> Date: Thu May 18 13:30:25 2023 +0200 Merge branch 'master' of https://github.com/DragonFIghter603/aeonetica commit 457428e Author: DragonFighter603 <[email protected]> Date: Thu May 18 13:30:17 2023 +0200 refactored logs commit acfa06a Author: Spydr06 <[email protected]> Date: Thu May 18 12:58:42 2023 +0200 make `server/build.py` automatically detect needed mods commit 5a96364 Author: DragonFighter603 <[email protected]> Date: Tue May 16 20:23:16 2023 +0200 fix #18 commit eadc7e9 Author: Spydr06 <[email protected]> Date: Mon May 15 22:03:37 2023 +0200 fix error commit cbc2b26 Merge: ee2eb62 d561793 Author: Spydr06 <[email protected]> Date: Mon May 15 22:02:47 2023 +0200 Merge branch 'master' of https://github.com/Dragonfighter603/aeonetica commit ee2eb62 Author: Spydr06 <[email protected]> Date: Mon May 15 22:02:39 2023 +0200 add `UILayer` as a test and started making plans on how to implement a user-definable rendering pipeline commit d561793 Merge: c045eae e1e4655 Author: DragonFighter603 <[email protected]> Date: Mon May 15 21:00:20 2023 +0200 Merge branch 'master' of https://github.com/DragonFIghter603/aeonetica commit c045eae Author: DragonFighter603 <[email protected]> Date: Mon May 15 21:00:12 2023 +0200 Update server.rs commit e1e4655 Author: Spydr06 <[email protected]> Date: Mon May 15 15:05:23 2023 +0200 expand build script to allow building every part of aeonetica in one command commit 4aa52b7 Author: Spydr06 <[email protected]> Date: Sun May 14 20:46:01 2023 +0200 use `ErrorResult<T>` everywhere and make `Error` boxed by default
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#!/usr/bin/python3 | ||
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import subprocess | ||
import sys | ||
import os | ||
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abspath = os.path.abspath(__file__) | ||
dname = os.path.dirname(abspath) | ||
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if __name__ == '__main__': | ||
os.chdir(dname) | ||
subprocess.call([sys.executable, 'server/build.py']) | ||
subprocess.call([sys.executable, 'client/build.py']) | ||
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#[description] | ||
default shader for the FlatColor material | ||
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#[vertex] | ||
#version 450 core | ||
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layout (location = 0) in vec3 a_Position; | ||
layout (location = 1) in vec4 a_Color; | ||
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uniform mat4 u_ViewProjection; | ||
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out vec4 v_Color; | ||
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void main() { | ||
v_Color = a_Color; | ||
gl_Position = u_ViewProjection * vec4(a_Position, 1.0); | ||
} | ||
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#[fragment] | ||
#version 450 core | ||
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in vec4 v_Color; | ||
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out vec4 color; | ||
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void main() { | ||
color = v_Color; | ||
} |
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#[description] | ||
default shader for the FlatTexture material | ||
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#[vertex] | ||
#version 450 core | ||
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layout (location = 0) in vec3 a_Position; | ||
layout (location = 1) in vec2 a_TexCoord; | ||
layout (location = 2) in int a_TexIdx; | ||
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uniform mat4 u_ViewProjection; | ||
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out vec2 v_TexCoord; | ||
flat out int v_TexIdx; | ||
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void main() { | ||
v_TexCoord = a_TexCoord; | ||
v_TexIdx = a_TexIdx; | ||
gl_Position = u_ViewProjection * vec4(a_Position, 1.0); | ||
} | ||
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#[fragment] | ||
#version 450 core | ||
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in vec2 v_TexCoord; | ||
flat in int v_TexIdx; | ||
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uniform sampler2D u_Textures[16]; | ||
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out vec4 color; | ||
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void main() { | ||
color = texture(u_Textures[v_TexIdx], v_TexCoord); | ||
} |
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#!/usr/bin/python3 | ||
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import subprocess | ||
import sys | ||
import os | ||
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abspath = os.path.abspath(__file__) | ||
dname = os.path.dirname(abspath) | ||
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BOLD = '\033[1m' | ||
ENDC = '\033[0m' | ||
BLUE = '\033[94m' | ||
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if __name__ == '__main__': | ||
os.chdir(dname) | ||
print(f'{BOLD}{BLUE}=>> COMPILING CLIENT:{ENDC}') | ||
subprocess.call(['cargo', 'run' if len(sys.argv) > 1 and sys.argv[1] in ['-r', '--run'] else 'build']) |
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