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Removed attack animation skipping: heroes now always attack using all animation frames. This makes the game substantially harder but results in a smoother and more consistent flow (#8)
Unified all Diablo and Hellfire behavior into a single consistent behavior (#19)
The game will always present itself as "Diablo" now (Hellfire UI, logos, videos, etc won't show)
All spells are available, including Diablo and Hellfire ones
Monk, Barbarian and Bard now always available as a playable classes
Removed velocity bonus for arrows when using "Fast Attack" equipment
Damage piercing will always use the "Enemy AC % reduction" logic
Spells always cost half for sorcerer
All save files now end in .sv extension
Diablo (the monster) now always uses all his animation frames and has no HP nerfs applied
Pepin will not consider hero stats for selling elixirs
Shortcuts to town will only be open if the hero has visited them at least once from inside the dungeon
Monsters will keep attacking the hero's body when you die
Special-case resistances against holy bolt have been removed
Fire arrows do not stop monster regeneration for monsters
Apocalypse spell will only hit monsters in hero's line of sight
The sorcerer will always start with a charged bolt staff and 2 mana potions
Blocked missiles will always be redirected/deflected on impact with shield
Vitality and Magic elixirs will not heal HP or mana respectively
Griswold will always sell 6 Premium items
Items sold by Wirt will always cost 50% more than normal
Improve tracking on attacks against monsters by making shift-attack track the monster ID instead of the tile below the monster (#25)