It is mainly an experiment to try a WebGL based framework. I'm using Three.js r100 (Repo).
It's a classic survival, so the objetive of the game is to stay alive as long as possible while killing as many enemies as possible. The main inspiration for the logic of the game is BoxHead.
You can't win. You can only eventually loose.
Stuff will be added and may end up being something fun.
- Blood particles and setting to disable
- Enemy hit feedback
- Heal particles
- Pulsating low HP vision
- 180º turn mechanic
- Two types of enemies
- Enemies start to chase player on sight
- Basic logic implemented
- Enemies chase player
- A few weapons to chose from
- Weapon and HP drops
- Basic animations