Wake your PS4 over LAN (and a few other tricks) with help from the Playstation App.
- A PS4, of course
- The Playstation App, installed on your phone or tablet of choice
- A computer
- All of the above on the same LAN
Installing globally provides the ps4-waker
executable:
ps4-waker - Wake your PS4 (and more!) with help from the Playstation App
Usage:
ps4-waker [options] Wake PS4 device(s)
ps4-waker [options] remote <key-name> (...<key-name>) Send remote key-press event(s)
ps4-waker [options] search Search for devices
ps4-waker [options] standby Request the device enter standby/rest mode
ps4-waker [options] start <titleId> Start a specified title id
ps4-waker --help | -h | -? Shows this help message.
ps4-waker --version | -v Show package version.
Options:
--bind | -b <ip> Bind to a specific network adapter IP, if you have multiple
--bind-port | -p <port> Bind on a specific port, if you need to route specifically
--credentials | -c <file> Specify credentials file
--device | -d <ip> Specify IP address of a specific PS4
--failfast Don't request credentials if none
--timeout | -t <time> Stop searching after <time> milliseconds; the default timeout
unspecified is 10 seconds
--pin <pin-code> Manual pin-code registration
Device selection:
For any command, there are four possible conditions based on the flags you've specified:
1. Neither -t nor -d: Will act on the first device found; this is for households
with a single device on the network
2. Just -t: Will act on every device found within <time> millseconds
3. Just -d: Will search for at most 10 seconds (the default timeout) for and only act on
the provided device, quitting if found
4. Both -t and -d: Will search for at most <time> seconds for and only act on the
provided device, qutting early if found.
Key names:
Button names are case insensitive, and can be one of:
up, down, left, right, enter, back, option, ps
You cannot send the actual x, square, etc. buttons
A string of key presses may be provided, separated by spaces,
and they will be sent sequentially.
For most cases, simply run the executable with no arguments. On first run, you will be asked to connect to the "PS4-Waker" Playstation, and to turn on your PS4 and go to the "add devices" screen to get a pin code, and enter that. After that, future executions should just work.
In order to get the credentials, ps4-waker
pretends to be another PS4 on your
local network, responding to the right broadcasts with the appropriate messages,
and simulating the connection handshake that the app makes with a real PS4.
With those in hand, ps4-waker
connects to the real PS4 and communicates
with the same TCP protocol the app uses to authenticate itself as a connected
Device---it will show up as "PS4 Waker" in your device management.
Once registered as a connected Device, it can simply send the correct "wake" packet with the initially-fetched credentials.
This has been tested on a MacBook Pro running the OSX Yosemite. Using the new TCP connection, we don't need to do any wacky MAC spoofing, so any machine should work. Pull requests are welcome, however, if extra twiddling is needed for smooth operation on Windows or Linux.
The TCP connection API is exposed via require('ps4-waker').Socket
, and the
PS4 detection as require('ps4-waker').Detector
. In the future, these may
be broken out into a separate library, perhaps with more features from the app,
such as "on screen keyboard" simulation.
See the sources in the lib directory for more information on these modules.
Acknowledgements
to Darryl Sokoloski for his work
with the basic wake packet structures, etc. Unlike his implementation, however,
it is not necessary to own a Vita or to look at any packets with ps4-waker
.
I take no responsibility for your usage of this code, whatsoever. By using this code, directly or indirectly, you agree that I shall not be held responsible in any way for anything that may happen to you or any of your devices, etc. as a result, directly or indirectly, of your use of this project, in any way whatsoever, etc. etc.