Vivecraft 1.16.1 Beta - Nether Again
This is a pre-release. It includes a preview version of Optifine (pre10), and we expect 1.16.2 to launch very soon. For the very latest updates check our discord.
VR Client RC2 (8/4/2020)
- Added Roomscale Crawling. Gettin' down on the floor will put you in the 'squished' pose so you can fit thought 1 block openings. You may need to turn this setting on in VR Settings > Interaction Settings. Requires VFE 1.2.0+ for Forge servers, and VSE r5+ for Spigot servers.
- Fixed some angle issues with WMR controllers. Hopefully.
- Bundled French translations, mais oui! Thanks, translators.
- Added button in pause menu to move the 3rd person camera, if using.
VR Client RC1 (7/31/2020)
- Added option to use ZGC on Java 14. (Highly recommend for performance!).
- Fix arrow speed in standing mode.
- Fix view not shifting to match hitbox while swim-sprinting.
- Fix game rendering freezing on linux. Other linux issues may still be present.
New in Vivecraft 1.16 Betas: (7/28/2020)
- Forge is supported. We are also doing a optiforge-style re-processing of coremods so compatibility might actually be better than just optifine.
- Vivecraft can now be localized. See here if you'd like to help with translating Vivecraft. If your target language is not on the list, you can request for it to be added.
- We recommend playing in Fabulous! graphics setting unless you're using shaders. Several of the hacks we were using to do decent alpha-sorting have been removed in lieu of doing it properly using vanilla's fabulous new render path.