Releases: jonteohr/Warden-Menu
Releases · jonteohr/Warden-Menu
Warden Menu v1.2.4
Version 1.2.4 Patch Notes
This update brings bug fixes and a few more functions!
New
- The warden menu now has a 'Toggle Cell Doors' option to open cell doors. You need Smart Jail Doors for this to work and setup all celldoors yourself.
- Added command
sm_open
to achieve the same thing as above. - The menu now looks a bit more stylish with separators on top and on the bottom.
Fixes
- Fixed an issue where a warden the round previously could have opened the menu before he or she died and then change settings next round.
Warden Menu v1.2.3
Version 1.2.3 Patch Notes
This version is mainly focused on bug and glitch fixes.
New
- The warden menu no longer closes automatically when chosing something.
Fixes
- Fixed an issue where the playercount didn't change when a T disconnected from the server.
Warden Menu v1.2.2
Version 1.2.2 Patch Notes
This version is mainly focused on bug and glitch fixes.
With this update, we also present the Hide n' Seek configuration section for wardens.
New
- Added a Hide n' Seek configuration menu. This opens when selecting HnS in event days.
- HnS will now end automatically when a specified amount of T's are remaining. (1 or two). This prevents wardens from abusing the HnS godmode during LR.
Misc.
- Various bug fixes
Warden Menu v1.2.1
Fixed issue where the limits on event days wouldn't reset on mapchange.
Warden Menu 1.2
Added option to give a specific player a freeday!
Warden Menu v1.1c
Added API support
Warden Menu v1.1b
Fixed the menus. They no longer automatically close after 20 seconds.
Fixed spacers in chat on event announcements.
Warden Menu v1.1a
Initial release