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update documentation, prepare for release
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jonof committed Jan 5, 2021
1 parent 0e2c16c commit 6967640
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1 change: 1 addition & 0 deletions .gitignore
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Expand Up @@ -16,6 +16,7 @@
/xcode/*.xcodeproj/*.pbxuser
/xcode/*.xcodeproj/project.xcworkspace
/xcode/*.xcodeproj/xcuserdata
/xcode/Version.xcconfig
/xcode/Signing.xcconfig

/xcode/build
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32 changes: 0 additions & 32 deletions MakeDistributions

This file was deleted.

4 changes: 2 additions & 2 deletions Makefile
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Expand Up @@ -227,7 +227,7 @@ style=Release
endif
.PHONY: alldarwin
alldarwin:
cd xcode && xcodebuild -project sw.xcodeproj -target all -configuration $(style)
cd xcode && xcodebuild -parallelizeTargets -project sw.xcodeproj -target all -configuration $(style)
endif

all: sw$(EXESUFFIX) build$(EXESUFFIX)
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# PHONIES
clean:
ifeq ($(PLATFORM),DARWIN)
cd osx && xcodebuild -target All clean
cd xcode && xcodebuild -target all clean
else
-rm -f $(GAMEOBJS) $(EDITOROBJS)
$(MAKE) -C $(EROOT) clean
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4 changes: 2 additions & 2 deletions README.md
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Expand Up @@ -20,13 +20,13 @@ Minimum system requirements
* ARM 32-bit hard-float, 64-bit
* A modern operating system:
* Linux, BSD, possibly other systems supported by [SDL 2.0](http://libsdl.org/).
* macOS 10.8+
* macOS 10.9+
* Windows Vista, 7, 8/10+
* Optional: 3D acceleration with OpenGL 2.0 or OpenGL ES 2.0 capable hardware.

You will require game data from an original release of Shadow Warrior. Refer to [the
documentation on my website](https://www.jonof.id.au/jfsw/readme.html) on what
releases are suitable and where to place the SW.GRP file for JFShadowWarrior to find it.
releases are suitable and where to locate their game files.

Compilation
-----------
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