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fix crash when the quickload y/n is ack'ed within the same frame
Fixes #14. Originally the game faked the Escape key being pressed to force menus to be opened, so I changed that to be a specific variable. Next, MNU_Dialog has changed to a ternary return: yes, no, no-answer. This pulls the input handling into one place. Also, I think perhaps the custom draw callback was intended to have different call phases. Needs careful testing to verify my changes. Also I turned back on demo record/play because I needed to check the change with regards to the menu loop showing menus.
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