Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Don't let the standard lighting shader write nan/infs to the output
In rare cases, lighting calculations can go haywire and produce bad numbers. Writing these into the color buffer will then cause downstream filters to go nuts - especially anything blur-based like `!bloom`, which produces big ugly squares of badness around the initial bad picel.
- Loading branch information