WatsonWebsocket is the EASIEST and FASTEST way to build client and server applications that rely on messaging using websockets. It's. Really. Easy.
A test project for both client (TestClient
) and server (TestServer
) are included which will help you understand and exercise the class library.
SSL is supported in WatsonWebsocket. The constructors for WatsonWsServer
and WatsonWsClient
accept a bool
indicating whether or not SSL should be enabled. Since websockets, and as a byproduct WatsonWebsocket, use HTTPS, they rely on certificates within the certificate store of your operating system. A test certificate is provided in both the TestClient
and TestServer
projects which can be used for testing purposes. These should NOT be used in production.
For more information on using SSL certificates, please refer to the wiki.
- Minor fixes
- SendAsync using string
- Statistics object for both client and server
using WatsonWebsocket;
WatsonWsServer server = new WatsonWsServer("[ip]", port, true|false);
server.ClientConnected += ClientConnected;
server.ClientDisconnected += ClientDisconnected;
server.MessageReceived += MessageReceived;
server.Start();
static void ClientConnected(object sender, ClientConnectedEventArgs args)
{
Console.WriteLine("Client connected: " + args.IpPort);
}
static void ClientDisconnected(object sender, ClientDisconnectedEventArgs args)
{
Console.WriteLine("Client disconnected: " + args.IpPort);
}
static void MessageReceived(object sender, MessageReceivedEventArgs args)
{
Console.WriteLine("Message received from " + args.IpPort + ": " + Encoding.UTF8.GetString(args.Data));
}
using WatsonWebsocket;
WatsonWsClient client = new WatsonWsClient("[server ip]", [server port], true|false);
client.ServerConnected += ServerConnected;
client.ServerDisconnected += ServerDisconnected;
client.MessageReceived += MessageReceived;
client.Start();
static void MessageReceived(object sender, MessageReceivedEventArgs args)
{
Console.WriteLine("Message from server: " + Encoding.UTF8.GetString(args.Data));
}
static void ServerConnected(object sender, EventArgs args)
{
Console.WriteLine("Server connected");
}
static void ServerDisconnected(object sender, EventArgs args)
{
Console.WriteLine("Server disconnected");
}
When you configure WatsonWebsocket to listen on 127.0.0.1
or localhost
, it will only respond to requests received from within the local machine.
To configure access from other nodes outside of localhost
, use the following:
- Specify the exact DNS hostname upon which WatsonWebsocket should listen in the Server constructor. The HOST header on incoming HTTP requests MUST match this value (this is an operating system limitation)
- If you want to listen on more than one hostname or IP address, use
*
or+
. You MUST run WatsonWebsocket as administrator for this to work (this is an operating system limitation) - If you want to use a port number less than 1024, you MUST run WatsonWebsocket as administrator (this is an operating system limitation)
- Open a port on your firewall to permit traffic on the TCP port upon which WatsonWebsocket is listening
- You may have to add URL ACLs, i.e. URL bindings, within the operating system using the
netsh
command:- Check for existing bindings using
netsh http show urlacl
- Add a binding using
netsh http add urlacl url=http://[hostname]:[port]/ user=everyone listen=yes
- Where
hostname
andport
are the values you are using in the constructor - If you are using SSL, you will need to install the certificate in the certificate store and retrieve the thumbprint
- Refer to https://github.com/jchristn/WatsonWebserver/wiki/Using-SSL-on-Windows for more information, or if you are using SSL
- Check for existing bindings using
- If you're still having problems, please do not hesitate to file an issue here, and I will do my best to help and update the documentation.
Many thanks and much appreciation to those that take the time to make this library better!
- @BryanCrotaz
- @FodderMK
- @caozero
- @Danatobob
- @Data33
- @AK5nowman
Please refer to CHANGELOG.md for details.