-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathosm-loader.h
124 lines (94 loc) · 2.75 KB
/
osm-loader.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
/*
Author: Matt Bunting
Copyright (c) 2023 Vanderbilt
All rights reserved.
*/
/*
This Documentaion
*/
// https://wiki.openstreetmap.org/wiki/Slippy_map_tilenames
#ifndef OSM_LOADER_H
#define OSM_LOADER_H
#include <mutex>
#include <future>
//#include <curses-gfx-types.h>
#include <curses-gfx-texture.h>
//#include <mogi/thread.h>
#include "resources.h"
typedef struct _OsmTile {
int zoom;
int x;
int y;
} OsmTile;
OsmTile latLongToTile(int zoom, double longitude, double latitude);
void tileToLatLong(const OsmTile& tile, double& longitude, double& latitude);
double tileWidthInMeters(double latitude, int zoom);
bool downloadTile(const OsmTile& tile, const char* cachedirectory, char* resultPath);
void longLatToOffsetMeters(int zoom, double longitude, double latitude, double& xOffset, double& yOffset);
void tileToOffsetMeters(const OsmTile& tile, double longitude, double latitude, double& xOffset, double& yOffset);
class MapTextureSet {
public:
Mat4D** models;
Texture** textures;
int length;
MapTextureSet() : models(NULL), textures(NULL), length(0) {};
~MapTextureSet() {
length = 0;
if(models != NULL) {
delete [] models;
}
if(textures != NULL) {
delete [] textures;
}
}
void setSize(int size) {
if(length != size ) {
models = new Mat4D*[size];
textures = new Texture*[size];
length = size;
}
}
};
class MapHandler {
private:
double longitude;
double latitude;
int zoom;
int borderTiles;
int tileRows;
int tileCols;
int circleBufferIndex;
// These variables are part of a pool
Texture *map;
Mat4D *mapModel;
Coordinates2D *tileOffset;
OsmTile *tiles;
// These are refernces to the pool:
Texture **mapValid;
Mat4D **mapModelValid;
OsmTile **tilesValid;
std::future<void> def_fut;
std::mutex copyMutex;
bool threadBusy;
OsmTile currentTile;
// double currentTileWidth;
double currentTileTopLeftLong;
double currentTileTopLeftLat;
// MapAndTextureSet scratchSpace;
// MapTextureSet currentSet;
void updateTiles();
void updateValidTiles();
int checkIfTileExists(const OsmTile& tile);
int getIndexOfFreeTile();
public:
MapHandler();
~MapHandler();
bool insideCurrentMapTile();
void loadTextureFromTile( const OsmTile& tile, int index );
// void updateModelMatrix(const OsmTile& tile, int index);
void updateModelMatrix(const OsmTile& tile, Mat4D& model);
// void updateAdjacentTiles();
void setLongLat( double longitude, double latitude, int zoom);
void getCurrentSet(MapTextureSet& mts);
};
#endif //OSM_LOADER_H