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Gamerep #6
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Codecov ReportAttention: Patch coverage is
Additional details and impacted files@@ Coverage Diff @@
## main #6 +/- ##
==========================================
+ Coverage 91.36% 94.57% +3.20%
==========================================
Files 64 67 +3
Lines 4716 5987 +1271
==========================================
+ Hits 4309 5662 +1353
+ Misses 407 325 -82 ☔ View full report in Codecov by Sentry. |
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BUG=4 |
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issue was due to version discrepancy in `rg`, I think.
These were useful when I was working on the bitboard stuff to make sure my implementations were correct in terms of expected speedups, but I think I'd rather spend time rebuilding them later into a proper suite that helps drive the ELO of hazel. Something something premature optimization.
with apologies to Professor X
My big machine needs some work before it's usable for dev again, and TBH, I'm thinking I might not develop directly on it, as it's a bit inconvenient rn. I'm moving it's root disk to iSCSI (hopefully) and that should improve ergonomics a bit (no more netboot builds for now) and buy me time to figure out the netboot thing once and for all.
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Work proceedeth 'pon the representation of the game, this is that work. I like seeing the numbers in the top right showing how much code I get to delete.