Learning how vector math works.
Features: -Particles projected onto orthographic camera plane -Camera always points at origin, moves in circle -Circle sprites replaced with squares for some reason. Issues: -Depth sort may not be working correctly -Center of screen is not center of world, despite the math -No perspective projection yet, need distortion on projection math.
-3D worldspace -Vector full of brownian particles -Camera locked to (0,0,-1) -Screenspace based on x,y worldspace of particles