Skip to content

Commit

Permalink
1.1 Update
Browse files Browse the repository at this point in the history
  • Loading branch information
jecrell committed Feb 27, 2020
1 parent 621eabb commit af1455d
Show file tree
Hide file tree
Showing 26 changed files with 2,584 additions and 67 deletions.
4 changes: 3 additions & 1 deletion About/About.xml
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,9 @@
<ModMetaData>
<name>Star Wars - The Force</name>
<author>Jecrell and Xen</author>
<targetVersion>1.0.2059</targetVersion>
<supportedVersons>
<li>1.0</li>
</supportedVersions>
<description>1.20.0.1 (10-22-2018)

Thanks to Jedi Master Ailan for his direction and inspiration in the creation of this mod. Without his help and support this would have never happened.
Expand Down
Binary file modified Assemblies/0Harmony.dll
Binary file not shown.
2,439 changes: 2,439 additions & 0 deletions Assemblies/0Harmony.xml

Large diffs are not rendered by default.

Binary file modified Assemblies/ProjectJedi.dll
Binary file not shown.
Binary file removed Assemblies/_jecsToolsChecker.dll
Binary file not shown.
4 changes: 4 additions & 0 deletions Languages/English/Keyed/PJ_English.xml
Original file line number Diff line number Diff line change
@@ -1,6 +1,10 @@
<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>


<!-- =========== 4/4/19 ========== -->
<PJ_SettingsForceXPDelay_Num>Force XP Gain Delay ({0}x) (Tip: Lower is faster XP Gain)</PJ_SettingsForceXPDelay_Num>

<!-- =========== 5/13/17 ========== -->
<PJ_UsingShieldBelt>The shield blocks your power.</PJ_UsingShieldBelt>
<PJ_DrainedForcePool>{0} needs to recover their force powers.</PJ_DrainedForcePool>
Expand Down
Binary file modified Source/.vs/ProjectJedi/v15/.suo
Binary file not shown.
Binary file modified Source/.vs/ProjectJedi/v15/Server/sqlite3/storage.ide
Binary file not shown.
Binary file modified Source/.vs/ProjectJedi/v15/Server/sqlite3/storage.ide-shm
Binary file not shown.
Binary file modified Source/.vs/ProjectJedi/v15/Server/sqlite3/storage.ide-wal
Binary file not shown.
18 changes: 17 additions & 1 deletion Source/ProjectJedi.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,7 @@
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>ProjectJedi</RootNamespace>
<AssemblyName>ProjectJedi</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile>
</TargetFrameworkProfile>
Expand All @@ -25,6 +25,7 @@
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DocumentationFile>
</DocumentationFile>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>none</DebugType>
Expand All @@ -33,6 +34,7 @@
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony, Version=1.0.9.1, Culture=neutral, processorArchitecture=MSIL">
Expand Down Expand Up @@ -77,8 +79,21 @@
<HintPath>..\..\..\RimWorldWin64_Data\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\..\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>..\..\..\RimWorldWin64_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>..\..\..\RimWorldWin64_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="ProjectJedi\ModInfo.cs" />
<Compile Include="ProjectJedi\Buttons.cs" />
<Compile Include="ProjectJedi\CompForceUser.cs" />
<Compile Include="ProjectJedi\DamageWorker_ForceChoke.cs" />
Expand All @@ -104,6 +119,7 @@
<Compile Include="ProjectJedi\ITab_Pawn_Force.cs" />
<Compile Include="ProjectJedi\JobDriver_ForceMeditation.cs" />
<Compile Include="ProjectJedi\JobGiver_ForceMeditation.cs" />
<Compile Include="ProjectJedi\ModMain.cs" />
<Compile Include="ProjectJedi\Need_ForcePool.cs" />
<Compile Include="ProjectJedi\PawnGhost.cs" />
<Compile Include="ProjectJedi\Projectile_ForceStorm.cs" />
Expand Down
4 changes: 2 additions & 2 deletions Source/ProjectJedi/CompForceUser.cs
Original file line number Diff line number Diff line change
Expand Up @@ -256,7 +256,7 @@ public void ResetPowers()

public void LevelUpPower(ForcePower power)
{
foreach (AbilityDef def in power.abilityDefs)
foreach (AbilityUser.AbilityDef def in power.abilityDefs)
{
this.RemovePawnAbility(def);
}
Expand Down Expand Up @@ -442,7 +442,7 @@ public void LoseTrait(TraitSet traits, Trait trait)
traits.allTraits.Remove(trait);
if (this.AbilityUser.workSettings != null)
{
this.AbilityUser.workSettings.Notify_GainedTrait();
this.AbilityUser.workSettings.EnableAndInitialize();
}

// this.AbilityUser.story.Notify_TraitChanged();
Expand Down
2 changes: 1 addition & 1 deletion Source/ProjectJedi/ForceAbility.cs
Original file line number Diff line number Diff line change
Expand Up @@ -30,7 +30,7 @@ public ForceAbility(AbilityData abilityData) : base(abilityData)
}


public ForceAbility(Pawn user, AbilityDef pdef) : base(user, pdef)
public ForceAbility(Pawn user, AbilityUser.AbilityDef pdef) : base(user, pdef)
{

}
Expand Down
4 changes: 2 additions & 2 deletions Source/ProjectJedi/ForceCardUtility.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
using Harmony;
using HarmonyLib;
using RimWorld;
using System;
using System.Collections.Generic;
Expand Down Expand Up @@ -444,7 +444,7 @@ public static void PowersGUIHandler(Rect inRect, CompForceUser compForce, List<F
}), MessageTypeDefOf.RejectInput);
return;
}
if (compForce.AbilityUser.story != null && (compForce.AbilityUser.story.WorkTagIsDisabled(WorkTags.Violent) && power.abilityDef.MainVerb.isViolent))
if (compForce.AbilityUser.story != null && (compForce.AbilityUser.WorkTagIsDisabled(WorkTags.Violent) && power.abilityDef.MainVerb.isViolent))
{
Messages.Message("IsIncapableOfViolenceLower".Translate(new object[]
{
Expand Down
26 changes: 13 additions & 13 deletions Source/ProjectJedi/ForceData.cs
Original file line number Diff line number Diff line change
Expand Up @@ -74,11 +74,11 @@ public List<ForcePower> PowersDark
{
powersDark = new List<ForcePower>
{
new ForcePower(new List<AbilityDef> { ProjectJediDefOf.PJ_ForceRage_Apprentice, ProjectJediDefOf.PJ_ForceRage_Adept, ProjectJediDefOf.PJ_ForceRage_Master }),
new ForcePower(new List<AbilityDef> { ProjectJediDefOf.PJ_ForceChoke_Apprentice, ProjectJediDefOf.PJ_ForceChoke_Adept, ProjectJediDefOf.PJ_ForceChoke_Master }),
new ForcePower(new List<AbilityDef> { ProjectJediDefOf.PJ_ForceDrain_Apprentice, ProjectJediDefOf.PJ_ForceDrain_Adept, ProjectJediDefOf.PJ_ForceDrain_Master }),
new ForcePower(new List<AbilityDef> { ProjectJediDefOf.PJ_ForceLightning_Apprentice, ProjectJediDefOf.PJ_ForceLightning_Adept, ProjectJediDefOf.PJ_ForceLightning_Master }),
new ForcePower(new List<AbilityDef> { ProjectJediDefOf.PJ_ForceStorm_Apprentice, ProjectJediDefOf.PJ_ForceStorm_Adept, ProjectJediDefOf.PJ_ForceStorm_Master })
new ForcePower(new List<AbilityUser.AbilityDef> { ProjectJediDefOf.PJ_ForceRage_Apprentice, ProjectJediDefOf.PJ_ForceRage_Adept, ProjectJediDefOf.PJ_ForceRage_Master }),
new ForcePower(new List<AbilityUser.AbilityDef> { ProjectJediDefOf.PJ_ForceChoke_Apprentice, ProjectJediDefOf.PJ_ForceChoke_Adept, ProjectJediDefOf.PJ_ForceChoke_Master }),
new ForcePower(new List<AbilityUser.AbilityDef> { ProjectJediDefOf.PJ_ForceDrain_Apprentice, ProjectJediDefOf.PJ_ForceDrain_Adept, ProjectJediDefOf.PJ_ForceDrain_Master }),
new ForcePower(new List<AbilityUser.AbilityDef> { ProjectJediDefOf.PJ_ForceLightning_Apprentice, ProjectJediDefOf.PJ_ForceLightning_Adept, ProjectJediDefOf.PJ_ForceLightning_Master }),
new ForcePower(new List<AbilityUser.AbilityDef> { ProjectJediDefOf.PJ_ForceStorm_Apprentice, ProjectJediDefOf.PJ_ForceStorm_Adept, ProjectJediDefOf.PJ_ForceStorm_Master })
};
}
return powersDark;
Expand All @@ -92,9 +92,9 @@ public List<ForcePower> PowersGray
{
powersGray = new List<ForcePower>
{
new ForcePower(new List<AbilityDef> { ProjectJediDefOf.PJ_ForcePush_Apprentice, ProjectJediDefOf.PJ_ForcePush_Adept, ProjectJediDefOf.PJ_ForcePush_Master }),
new ForcePower(new List<AbilityDef> { ProjectJediDefOf.PJ_ForcePull_Apprentice, ProjectJediDefOf.PJ_ForcePull_Adept, ProjectJediDefOf.PJ_ForcePull_Master }),
new ForcePower(new List<AbilityDef> { ProjectJediDefOf.PJ_ForceSpeed_Apprentice, ProjectJediDefOf.PJ_ForceSpeed_Adept, ProjectJediDefOf.PJ_ForceSpeed_Master }),
new ForcePower(new List<AbilityUser.AbilityDef> { ProjectJediDefOf.PJ_ForcePush_Apprentice, ProjectJediDefOf.PJ_ForcePush_Adept, ProjectJediDefOf.PJ_ForcePush_Master }),
new ForcePower(new List<AbilityUser.AbilityDef> { ProjectJediDefOf.PJ_ForcePull_Apprentice, ProjectJediDefOf.PJ_ForcePull_Adept, ProjectJediDefOf.PJ_ForcePull_Master }),
new ForcePower(new List<AbilityUser.AbilityDef> { ProjectJediDefOf.PJ_ForceSpeed_Apprentice, ProjectJediDefOf.PJ_ForceSpeed_Adept, ProjectJediDefOf.PJ_ForceSpeed_Master }),
};
}
return powersGray;
Expand All @@ -108,11 +108,11 @@ public List<ForcePower> PowersLight
{
powersLight = new List<ForcePower>
{
new ForcePower(new List<AbilityDef> { ProjectJediDefOf.PJ_ForceHealingSelf_Apprentice, ProjectJediDefOf.PJ_ForceHealingSelf_Adept, ProjectJediDefOf.PJ_ForceHealingSelf_Master }),
new ForcePower(new List<AbilityDef> { ProjectJediDefOf.PJ_ForceHealingOther_Apprentice, ProjectJediDefOf.PJ_ForceHealingOther_Adept, ProjectJediDefOf.PJ_ForceHealingOther_Master }),
new ForcePower(new List<AbilityDef> { ProjectJediDefOf.PJ_ForceDefense_Apprentice, ProjectJediDefOf.PJ_ForceDefense_Adept, ProjectJediDefOf.PJ_ForceDefense_Master }),
new ForcePower(new List<AbilityDef> { ProjectJediDefOf.PJ_MindTrick_Apprentice, ProjectJediDefOf.PJ_MindTrick_Adept, ProjectJediDefOf.PJ_MindTrick_Master }),
new ForcePower(new List<AbilityDef> { ProjectJediDefOf.PJ_ForceGhost_Apprentice, ProjectJediDefOf.PJ_ForceGhost_Adept, ProjectJediDefOf.PJ_ForceGhost_Master })
new ForcePower(new List<AbilityUser.AbilityDef> { ProjectJediDefOf.PJ_ForceHealingSelf_Apprentice, ProjectJediDefOf.PJ_ForceHealingSelf_Adept, ProjectJediDefOf.PJ_ForceHealingSelf_Master }),
new ForcePower(new List<AbilityUser.AbilityDef> { ProjectJediDefOf.PJ_ForceHealingOther_Apprentice, ProjectJediDefOf.PJ_ForceHealingOther_Adept, ProjectJediDefOf.PJ_ForceHealingOther_Master }),
new ForcePower(new List<AbilityUser.AbilityDef> { ProjectJediDefOf.PJ_ForceDefense_Apprentice, ProjectJediDefOf.PJ_ForceDefense_Adept, ProjectJediDefOf.PJ_ForceDefense_Master }),
new ForcePower(new List<AbilityUser.AbilityDef> { ProjectJediDefOf.PJ_MindTrick_Apprentice, ProjectJediDefOf.PJ_MindTrick_Adept, ProjectJediDefOf.PJ_MindTrick_Master }),
new ForcePower(new List<AbilityUser.AbilityDef> { ProjectJediDefOf.PJ_ForceGhost_Apprentice, ProjectJediDefOf.PJ_ForceGhost_Adept, ProjectJediDefOf.PJ_ForceGhost_Master })
};
}
return powersLight;
Expand Down
8 changes: 4 additions & 4 deletions Source/ProjectJedi/HarmonyPatches.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
using Harmony;
using HarmonyLib;
using RimWorld;
using System;
using System.Collections.Generic;
Expand All @@ -16,7 +16,7 @@ static class HarmonyPatches
{
static HarmonyPatches()
{
HarmonyInstance harmony = HarmonyInstance.Create("rimworld.jecrell.jedi");
var harmony = new Harmony("rimworld.jecrell.jedi");
harmony.Patch(AccessTools.Method(typeof(Thing), nameof(Thing.TakeDamage)),
new HarmonyMethod(typeof(HarmonyPatches), nameof(TakeDamage_PreFix)), null);
harmony.Patch(AccessTools.Method(typeof(Verb_MeleeAttack), "GetNonMissChance"), null,
Expand Down Expand Up @@ -66,8 +66,8 @@ public static void Learn_PostFix(SkillRecord __instance, float xp, bool direct =
if (xp > 0 && pawn?.TryGetComp<CompForceUser>() is CompForceUser compForce &&
Find.TickManager.TicksGame > compForce?.ForceData?.TicksUntilXPGain)
{
int delay = 130;
if (__instance.def == SkillDefOf.Intellectual || __instance.def == SkillDefOf.Plants) delay += 50;
int delay = (int)(130 * ModInfo.forceXPDelayFactor);
if (__instance.def == SkillDefOf.Intellectual || __instance.def == SkillDefOf.Plants) delay += (int)(50 * ModInfo.forceXPDelayFactor);
compForce.ForceData.TicksUntilXPGain = Find.TickManager.TicksGame + delay;
compForce.ForceUserXP++;
}
Expand Down
2 changes: 1 addition & 1 deletion Source/ProjectJedi/HediffComp_Shield.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
using Harmony;
using HarmonyLib;
using RimWorld;
using System;
using System.Collections.Generic;
Expand Down
10 changes: 10 additions & 0 deletions Source/ProjectJedi/ModInfo.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,10 @@
using Verse;

namespace ProjectJedi
{
[StaticConstructorOnStartup]
public static class ModInfo
{
public static float forceXPDelayFactor = 1;
}
}
46 changes: 46 additions & 0 deletions Source/ProjectJedi/ModMain.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,46 @@
using UnityEngine;
using Verse;

namespace ProjectJedi
{
public class ModMain : Mod
{
Settings settings;

public ModMain(ModContentPack content) : base(content)
{
this.settings = GetSettings<Settings>();
ModInfo.forceXPDelayFactor = this.settings.forceXPDelayFactor;
}

public override string SettingsCategory() => "Star Wars - The Force";

public override void DoSettingsWindowContents(Rect inRect)
{
var label = "PJ_SettingsForceXPDelay_Num".Translate(this.settings.forceXPDelayFactor);
this.settings.forceXPDelayFactor = Widgets.HorizontalSlider(inRect.TopHalf().TopHalf().TopHalf(), this.settings.forceXPDelayFactor, 0.1f, 10f, false, label, null, null, 0.1f);

this.WriteSettings();

}

public override void WriteSettings()
{
base.WriteSettings();
ModInfo.forceXPDelayFactor = this.settings.forceXPDelayFactor;
}

}

public class Settings : ModSettings
{
public float forceXPDelayFactor = 1;
public string forceXPDelayStringBuffer;

public override void ExposeData()
{
base.ExposeData();
Scribe_Values.Look(ref this.forceXPDelayFactor, "forceXPDelayFactor", 0);
}
}
}
2 changes: 1 addition & 1 deletion Source/ProjectJedi/PawnGhost.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
using Harmony;
using HarmonyLib;
using RimWorld;
using System;
using System.Collections.Generic;
Expand Down
78 changes: 39 additions & 39 deletions Source/ProjectJedi/ProjectJediDefOf.cs
Original file line number Diff line number Diff line change
Expand Up @@ -21,60 +21,60 @@ public static class ProjectJediDefOf
public static HediffDef PJ_ForceWielderHD;

//Light Side
public static AbilityDef PJ_ForceDefense_Apprentice;
public static AbilityDef PJ_ForceDefense_Adept;
public static AbilityDef PJ_ForceDefense_Master;
public static AbilityUser.AbilityDef PJ_ForceDefense_Apprentice;
public static AbilityUser.AbilityDef PJ_ForceDefense_Adept;
public static AbilityUser.AbilityDef PJ_ForceDefense_Master;

public static AbilityDef PJ_MindTrick_Apprentice;
public static AbilityDef PJ_MindTrick_Adept;
public static AbilityDef PJ_MindTrick_Master;
public static AbilityUser.AbilityDef PJ_MindTrick_Apprentice;
public static AbilityUser.AbilityDef PJ_MindTrick_Adept;
public static AbilityUser.AbilityDef PJ_MindTrick_Master;

public static AbilityDef PJ_ForceHealingSelf_Apprentice;
public static AbilityDef PJ_ForceHealingSelf_Adept;
public static AbilityDef PJ_ForceHealingSelf_Master;
public static AbilityUser.AbilityDef PJ_ForceHealingSelf_Apprentice;
public static AbilityUser.AbilityDef PJ_ForceHealingSelf_Adept;
public static AbilityUser.AbilityDef PJ_ForceHealingSelf_Master;

public static AbilityDef PJ_ForceHealingOther_Apprentice;
public static AbilityDef PJ_ForceHealingOther_Adept;
public static AbilityDef PJ_ForceHealingOther_Master;
public static AbilityUser.AbilityDef PJ_ForceHealingOther_Apprentice;
public static AbilityUser.AbilityDef PJ_ForceHealingOther_Adept;
public static AbilityUser.AbilityDef PJ_ForceHealingOther_Master;

public static AbilityDef PJ_ForceGhost_Apprentice;
public static AbilityDef PJ_ForceGhost_Adept;
public static AbilityDef PJ_ForceGhost_Master;
public static AbilityUser.AbilityDef PJ_ForceGhost_Apprentice;
public static AbilityUser.AbilityDef PJ_ForceGhost_Adept;
public static AbilityUser.AbilityDef PJ_ForceGhost_Master;

//Gray Powers
public static AbilityDef PJ_ForcePush_Apprentice;
public static AbilityDef PJ_ForcePush_Adept;
public static AbilityDef PJ_ForcePush_Master;
public static AbilityUser.AbilityDef PJ_ForcePush_Apprentice;
public static AbilityUser.AbilityDef PJ_ForcePush_Adept;
public static AbilityUser.AbilityDef PJ_ForcePush_Master;


public static AbilityDef PJ_ForcePull_Apprentice;
public static AbilityDef PJ_ForcePull_Adept;
public static AbilityDef PJ_ForcePull_Master;
public static AbilityUser.AbilityDef PJ_ForcePull_Apprentice;
public static AbilityUser.AbilityDef PJ_ForcePull_Adept;
public static AbilityUser.AbilityDef PJ_ForcePull_Master;

public static AbilityDef PJ_ForceSpeed_Apprentice;
public static AbilityDef PJ_ForceSpeed_Adept;
public static AbilityDef PJ_ForceSpeed_Master;
public static AbilityUser.AbilityDef PJ_ForceSpeed_Apprentice;
public static AbilityUser.AbilityDef PJ_ForceSpeed_Adept;
public static AbilityUser.AbilityDef PJ_ForceSpeed_Master;


//Dark Side
public static AbilityDef PJ_ForceRage_Apprentice;
public static AbilityDef PJ_ForceRage_Adept;
public static AbilityDef PJ_ForceRage_Master;
public static AbilityUser.AbilityDef PJ_ForceRage_Apprentice;
public static AbilityUser.AbilityDef PJ_ForceRage_Adept;
public static AbilityUser.AbilityDef PJ_ForceRage_Master;

public static AbilityDef PJ_ForceDrain_Apprentice;
public static AbilityDef PJ_ForceDrain_Adept;
public static AbilityDef PJ_ForceDrain_Master;
public static AbilityUser.AbilityDef PJ_ForceDrain_Apprentice;
public static AbilityUser.AbilityDef PJ_ForceDrain_Adept;
public static AbilityUser.AbilityDef PJ_ForceDrain_Master;

public static AbilityDef PJ_ForceChoke_Apprentice;
public static AbilityDef PJ_ForceChoke_Adept;
public static AbilityDef PJ_ForceChoke_Master;
public static AbilityUser.AbilityDef PJ_ForceChoke_Apprentice;
public static AbilityUser.AbilityDef PJ_ForceChoke_Adept;
public static AbilityUser.AbilityDef PJ_ForceChoke_Master;

public static AbilityDef PJ_ForceLightning_Apprentice;
public static AbilityDef PJ_ForceLightning_Adept;
public static AbilityDef PJ_ForceLightning_Master;
public static AbilityUser.AbilityDef PJ_ForceLightning_Apprentice;
public static AbilityUser.AbilityDef PJ_ForceLightning_Adept;
public static AbilityUser.AbilityDef PJ_ForceLightning_Master;

public static AbilityDef PJ_ForceStorm_Apprentice;
public static AbilityDef PJ_ForceStorm_Adept;
public static AbilityDef PJ_ForceStorm_Master;
public static AbilityUser.AbilityDef PJ_ForceStorm_Apprentice;
public static AbilityUser.AbilityDef PJ_ForceStorm_Adept;
public static AbilityUser.AbilityDef PJ_ForceStorm_Master;
}
}
2 changes: 1 addition & 1 deletion Source/ProjectJedi/Projectile_ForceStorm.cs
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
using AbilityUser;
using Harmony;
using HarmonyLib;
using RimWorld;
using System;
using System.Collections.Generic;
Expand Down
Binary file modified Source/obj/Release/DesignTimeResolveAssemblyReferencesInput.cache
Binary file not shown.
Original file line number Diff line number Diff line change
@@ -1 +1 @@
0629ab30de7cae7d3713cd6f177fd9963cfd9585
84a40590f64070b2b210d5794651a6b887c44675
Binary file modified Source/obj/Release/ProjectJedi.csprojAssemblyReference.cache
Binary file not shown.
Binary file modified Source/obj/Release/ProjectJedi.dll
Binary file not shown.

0 comments on commit af1455d

Please sign in to comment.