This repository has been archived by the owner on Nov 29, 2020. It is now read-only.
forked from krishnan793/PlymouthTheme-Cat
-
Notifications
You must be signed in to change notification settings - Fork 21
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
1 parent
c41ee69
commit d5a49c8
Showing
125 changed files
with
194 additions
and
0 deletions.
There are no files selected for viewing
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,8 @@ | ||
[Plymouth Theme] | ||
Name=eionix-cat | ||
Description=This is a Plymouth theme with a cat animation. | ||
ModuleName=script | ||
|
||
[script] | ||
ImageDir=/lib/plymouth/themes/eionix-cat | ||
ScriptFile=/lib/plymouth/themes/eionix-cat/eionix-cat.script |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,8 @@ | ||
[Plymouth Theme] | ||
Name=eionix-superhero | ||
Description=This theme is a template to build on | ||
ModuleName=script | ||
|
||
[script] | ||
ImageDir=/lib/plymouth/themes/eionix-ironman | ||
ScriptFile=/lib/plymouth/themes/eionix-ironman/eionix-ironman.script |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,26 @@ | ||
Window.SetBackgroundTopColor (0.08627450980392157, 0.08627450980392157, 0.08627450980392157); # Nice blue on top of the screen fading to | ||
Window.SetBackgroundBottomColor (0.08627450980392157, 0.08627450980392157, 0.08627450980392157); # an equally nice brown on the bottom | ||
|
||
for (i = 0; i < 111; i++) | ||
flyingman_image[i] = Image("progress-" + i + ".png"); | ||
flyingman_sprite = Sprite(); | ||
|
||
|
||
flyingman_sprite.SetX(Window.GetWidth() / 2 - flyingman_image[0].GetWidth() / 2); # Place in the centre | ||
flyingman_sprite.SetY(Window.GetHeight() / 2 - flyingman_image[0].GetHeight() / 2); | ||
|
||
progress = 0; | ||
|
||
fun refresh_callback () | ||
{ | ||
flyingman_sprite.SetImage(flyingman_image[Math.Int(progress / 3) % 111]); | ||
progress++; | ||
} | ||
|
||
Plymouth.SetRefreshFunction (refresh_callback); | ||
|
||
|
||
#sudo update-alternatives --install /lib/plymouth/themes/default.plymouth default.plymouth /lib/plymouth/themes/mytheme/mytheme.plymouth 100 | ||
#sudo update-alternatives --config default.plymouth | ||
#sudo update-initramfs -u | ||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,34 @@ | ||
Window.SetBackgroundTopColor (0.0823529, 0.0823529, 0.0823529); # Nice blue on top of the screen fading to | ||
Window.SetBackgroundBottomColor (0.0823529, 0.0823529, 0.0823529); # an equally nice brown on the bottom | ||
|
||
#text = Image.Text ("Eionix",0.04, 0.07, 0.2, 1.0, "Monospace 20"); | ||
#text_sprite = Sprite(text); | ||
#text_sprite.SetX(Window.GetWidth() / 2 - text.GetWidth() / 2 ); # Place in the centre | ||
#text_sprite.SetY(Window.GetHeight() / 6 - text.GetWidth() / 2 ); # Place in the centre | ||
#text_sprite.SetZ(10000); | ||
|
||
for (i = 0; i < 111; i++) | ||
flyingman_image[i] = Image("progress-" + i + ".png"); | ||
flyingman_sprite = Sprite(); | ||
|
||
|
||
flyingman_sprite.SetX(Window.GetWidth() / 2 - flyingman_image[0].GetWidth() / 2); # Place in the centre | ||
flyingman_sprite.SetY(Window.GetHeight() / 2 - flyingman_image[0].GetHeight() / 2); | ||
|
||
progress = 0; | ||
|
||
fun refresh_callback () | ||
{ | ||
flyingman_sprite.SetImage(flyingman_image[Math.Int(progress / 3) % 111]); | ||
progress++; | ||
} | ||
|
||
Plymouth.SetRefreshFunction (refresh_callback); | ||
|
||
|
||
#sudo update-alternatives --install /lib/plymouth/themes/default.plymouth default.plymouth /lib/plymouth/themes/mytheme/mytheme.plymouth 100 | ||
#sudo update-alternatives --config default.plymouth | ||
#sudo update-initramfs -u | ||
|
||
#https://www.freedesktop.org/wiki/Software/Plymouth/Scripts/ | ||
#http://brej.org/blog/?p=158 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,8 @@ | ||
[Plymouth Theme] | ||
Name=eionix-superhero | ||
Description=This theme is a template to build on | ||
ModuleName=script | ||
|
||
[script] | ||
ImageDir=/lib/plymouth/themes/eionix-superhero | ||
ScriptFile=/lib/plymouth/themes/eionix-superhero/eionix-superhero.script |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,34 @@ | ||
Window.SetBackgroundTopColor (0.75, 0.75, 0.75); # Nice blue on top of the screen fading to | ||
Window.SetBackgroundBottomColor (0.75, 0.75, 0.75); # an equally nice brown on the bottom | ||
|
||
text = Image.Text ("Eionix",0.04, 0.07, 0.2, 1.0, "Monospace 20"); | ||
text_sprite = Sprite(text); | ||
text_sprite.SetX(Window.GetWidth() / 2 - text.GetWidth() / 2 ); # Place in the centre | ||
text_sprite.SetY(Window.GetHeight() / 6 - text.GetWidth() / 2 ); # Place in the centre | ||
text_sprite.SetZ(10000); | ||
|
||
for (i = 0; i < 148; i++) | ||
flyingman_image[i] = Image("progress-" + i + ".png"); | ||
flyingman_sprite = Sprite(); | ||
|
||
|
||
flyingman_sprite.SetX(Window.GetWidth() / 2 - flyingman_image[0].GetWidth() / 2); # Place in the centre | ||
flyingman_sprite.SetY(Window.GetHeight() / 2 - flyingman_image[0].GetHeight() / 2); | ||
|
||
progress = 0; | ||
|
||
fun refresh_callback () | ||
{ | ||
flyingman_sprite.SetImage(flyingman_image[Math.Int(progress / 5) % 148]); | ||
progress++; | ||
} | ||
|
||
Plymouth.SetRefreshFunction (refresh_callback); | ||
|
||
|
||
#sudo update-alternatives --install /lib/plymouth/themes/default.plymouth default.plymouth /lib/plymouth/themes/mytheme/mytheme.plymouth 100 | ||
#sudo update-alternatives --config default.plymouth | ||
#sudo update-initramfs -u | ||
|
||
#https://www.freedesktop.org/wiki/Software/Plymouth/Scripts/ | ||
#http://brej.org/blog/?p=158 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,8 @@ | ||
[Plymouth Theme] | ||
Name=eionix-theme | ||
Description=This theme is a template to build on | ||
ModuleName=script | ||
|
||
[script] | ||
ImageDir=/lib/plymouth/themes/eionix-theme | ||
ScriptFile=/lib/plymouth/themes/eionix-theme/eionix-theme.script |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,34 @@ | ||
Window.SetBackgroundTopColor (0, 0, 0); # Nice blue on top of the screen fading to | ||
Window.SetBackgroundBottomColor (0, 0, 0); # an equally nice brown on the bottom | ||
|
||
text = Image.Text ("Eionix",1.0, 1.0, 1.0, 1.0, "Monospace 20"); | ||
text_sprite = Sprite(text); | ||
text_sprite.SetX(Window.GetWidth() / 2 - text.GetWidth() / 2 ); # Place in the centre | ||
text_sprite.SetY(Window.GetHeight() / 6 - text.GetWidth() / 2 ); # Place in the centre | ||
text_sprite.SetZ(10000); | ||
|
||
for (i = 0; i < 148; i++) | ||
flyingman_image[i] = Image("progress-" + i + ".png"); | ||
flyingman_sprite = Sprite(); | ||
|
||
|
||
flyingman_sprite.SetX(Window.GetWidth() / 2 - flyingman_image[0].GetWidth() / 2); # Place in the centre | ||
flyingman_sprite.SetY(Window.GetHeight() / 2 - flyingman_image[0].GetHeight() / 2); | ||
|
||
progress = 0; | ||
|
||
fun refresh_callback () | ||
{ | ||
flyingman_sprite.SetImage(flyingman_image[Math.Int(progress / 5) % 148]); | ||
progress++; | ||
} | ||
|
||
Plymouth.SetRefreshFunction (refresh_callback); | ||
|
||
|
||
#sudo update-alternatives --install /lib/plymouth/themes/default.plymouth default.plymouth /lib/plymouth/themes/mytheme/mytheme.plymouth 100 | ||
#sudo update-alternatives --config default.plymouth | ||
#sudo update-initramfs -u | ||
|
||
#https://www.freedesktop.org/wiki/Software/Plymouth/Scripts/ | ||
#http://brej.org/blog/?p=158 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,8 @@ | ||
[Plymouth Theme] | ||
Name=eionix-theme | ||
Description=This theme is a template to build on | ||
ModuleName=script | ||
|
||
[script] | ||
ImageDir=/usr/share/plymouth/themes/eionix-theme | ||
ScriptFile=/usr/share/plymouth/themes/eionix-theme/eionix-theme.script |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,26 @@ | ||
Window.SetBackgroundTopColor (1, 1, 1); # Nice blue on top of the screen fading to | ||
Window.SetBackgroundBottomColor (1, 1, 1); # an equally nice brown on the bottom | ||
|
||
#text = Image.Text ("Eionix",0, 0, 0, 1, "Sans 18"); | ||
#text_sprite = Sprite(text); | ||
#text_sprite.SetX(Window.GetWidth() / 2 - text.GetWidth () / 2 ); # Place in the centre | ||
#text_sprite.SetY(Window.GetHeight() / 6 - text.GetWidth () / 2 ); # Place in the centre | ||
|
||
for (i = 0; i < 233; i++) | ||
flyingman_image[i] = Image("progress-" + i + ".png"); | ||
flyingman_sprite = Sprite(); | ||
|
||
|
||
flyingman_sprite.SetX(Window.GetWidth() / 2 - flyingman_image[0].GetWidth () / 2); # Place in the centre | ||
flyingman_sprite.SetY(Window.GetHeight() / 2 - flyingman_image[0].GetHeight() / 2); | ||
|
||
progress = 0; | ||
|
||
fun refresh_callback () | ||
{ | ||
flyingman_sprite.SetImage(flyingman_image[Math.Int(progress / 5) % 233]); | ||
progress++; | ||
} | ||
|
||
Plymouth.SetRefreshFunction (refresh_callback); | ||
|
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.