Skip to content

Commit

Permalink
Update README.md
Browse files Browse the repository at this point in the history
  • Loading branch information
jbikker authored Nov 28, 2024
1 parent 0e18c90 commit bede0d9
Showing 1 changed file with 4 additions and 0 deletions.
4 changes: 4 additions & 0 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -95,6 +95,10 @@ Plans, ordered by priority:

These features have already been completed but need polishing and adapting to the interface, once it is settled. CWBVH GPU traversal combined with an optimized SBVH provides state-of-the-art **#RTXOff** performance; expect _billions of rays per second_.

# Tinybvh in the Wild
A list of projects using tinybvh:
* [unity-tinybvh](https://github.com/andr3wmac/unity-tinybvh): An example implementation for tinybvh in Unity and a foundation for building compute based raytracing solutions, by Andrew MacIntyre.

# Contact
Questions, remarks? Contact me at [email protected] or on twitter: @j_bikker, or BlueSky: @jbikker.bsky.social .

Expand Down

0 comments on commit bede0d9

Please sign in to comment.