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These features have already been completed but need polishing and adapting to the interface, once it is settled. CWBVH GPU traversal combined with an optimized SBVH provides state-of-the-art **#RTXOff** performance; expect _billions of rays per second_. | ||
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# Tinybvh in the Wild | ||
A list of projects using tinybvh: | ||
* [unity-tinybvh](https://github.com/andr3wmac/unity-tinybvh): An example implementation for tinybvh in Unity and a foundation for building compute based raytracing solutions, by Andrew MacIntyre. | ||
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# Contact | ||
Questions, remarks? Contact me at [email protected] or on twitter: @j_bikker, or BlueSky: @jbikker.bsky.social . | ||
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