CameraPreview
allows previewing the camera video stream of the WinRT MediaCapture API in Desktop WPF apps.
CameraPreview
derives from D3DImage and can be used anywhere a GPU-accelerated ImageSource can be. For instance, inside an <Image>
XAML element:
<Grid>
<Image Name="Preview"/>
</Grid>
The C# code behind creates MediaCapture
, initializes it, and passes it to CameraPreview
. This object is then set as source of the <Image>
element and preview is started.
var capture = new MediaCapture();
await capture.InitializeAsync();
var preview = new CapturePreview(capture);
Preview.Source = preview;
await preview.StartAsync();
- CodeProject: Introduction to D3DImage
- MSDN: D3DImage
- GitHub: Camera Starter Kit
- Blogs: