A Blender addon that creates vertex groups based on textures.
- Create multiple vertex groups or a single weight-based group from a greyscale texture
- Support for existing textures or loading new ones
- Customizable settings for number of groups, minimum group size, and more
- Works with Blender 4.1.0 and above (and might work with earlier versions)
- Download the
init.py
file and place it in a folder of your choice. (The default Blender addons folder is recommended.) - Open Blender and go to Edit > Preferences > Add-ons
- Click "Install" and select the downloaded file
- Enable the addon by checking the box next to "Mesh: Vertex Group by Texture"
- Select a mesh object in Object mode
- Go to Properties > Object Data Properties > Vertex Groups
- Click on "Create Vertex Groups from Texture"
- Choose your settings:
- Texture Source: Use an existing texture or load a new one
- Use as Weights: Create a single weight-based group or multiple groups
- Normalize Weights: Set the weights range to between 0.0 and 1.0
- Number of Groups: How many vertex groups to create (if not using weights)
- Minimum Group Size: Smallest number of vertices to form a group
- Base Group Name: Prefix for your vertex group names
- Click "OK" to generate the vertex groups
- Blender 4.1.0 or higher (will probably work in earlier versions, too)
- Active UV map on the target mesh
Hennie Kotze