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Cocos2d Extensions

This repo is a collection of quality 3rd party extensions and additions for the Cocos2D-iPhone Engine.
Everything that doesn’t modify Cocos2D itself, while bringing new functionality can become a part of Cocos2D-iPhone-Extensions Repo: alternative versions of existing classes, additional categories, new nodes, actions, etc…

All extensions are well documented,shipped with testcases and are compatible with latest stable Cocos2D-iPhone version.
With rare exceptions, they are designed for both Mac & iOS.

As well as Cocos2D, Cocos2D Extensions are licensed under the MIT License.

Cocos2D Extensions subforum: http://www.cocos2d-iphone.org/forum/forum/17

Build & Runtime Requirements

  • Mac OS X 10.6, Xcode 3.2.3 (or newer)
  • iOS 3.0 or newer for iOS games
  • Snow Leopard (v10.5) or newer for Mac games

How to get the source

    git clone [email protected]:cocos2d/cocos2d-iphone-extensions.git
    cd cocos2d-iphone-extensions
	
	# init cocos2d-iphone submodules in order to build & run the tests.
    git submodule update --init
	
	# to get latest source from develop branch, use this command:
	git checkout -t origin/develop

Files & Folders

  • cocos2d - cocos2d-iphone 1.x submodule.
  • cocos2d_2.x - cocos2d-iphone 2.x submodule.
  • Extensions - folders with extensions sources, that can be inlcuded in your project.
  • Tests - sources & resources of Extensions demos.
    • SharedResources - resources shared between all tests (icons, fps images, etc...)
    • SharedSources - sources shared between all tests (appDelegates, pch's, etc...)
  • cocos2d-extensions-ios.xcodeproj - XCode Project containing all extensions and their demos/tests for iOS Platform.
  • cocos2d-extensions-mac.xcodeproj - XCode Project containing all extensions and their demos/tests for Mac OS X Platform.
  • cocos2d_2.x-extensions-ios.xcodeproj - same as cocos2d-extensions-ios.xcodeproj, but uses Cocos2D-iPhone 2.x ( stable tag in "gles20" branch )
  • cocos2d_2.x-extensions-mac.xcodeproj - same as cocos2d-extensions-mac.xcodeproj, but uses Cocos2D-iPhone 2.x ( stable tag in "gles20" branch )

Extensions

  • [iOS/Mac] CCMenuAdvanced - CCMenu subclass with additional features: relativeAnchor, more align options, priority property, scrolling with swipe/trackpad/mousewheel
  • [iOS/Mac] CCMenuItemSpriteIndependent - CCMenuItemSprite Subclass, that doesnt add normal/selected/disabled images (sprites) as children. It retains them and delegates rect & convertToNodeSpace: methods to normalImage_. So it's possible to use CCSpriteBatchNode & add position sprites of menuItem anyway you want.
  • [iOS/Mac] CCVideoPlayer - Simple Video Player for Cocos2D apps.
  • [iOS/Mac] CCBigImage - Dynamic Tiled Node for holding Large Images.
  • [iOS/Mac] CCSlider - Little Slider Control to allow the user to set the music/sfx/etc level in the range of 0.0f to 1.0f.
  • [iOS/Mac] CCSendMessages - CCActionInstant subclass, that is more flexible than other CCActions that run functions. Can be used in many cases as blocks replacement.
  • [iOS/Mac] CCScrollLayer - CCLayer subclass that lets you pass-in an array of layers and it will then create a smooth scroller. Complete with the "snapping" effect.
  • [iOS/Mac] FilesDownloader - Downloader for a group of files with shared source path.
  • [iOS/Mac] TMXGenerator - Class that generates a single TMX map with multiple layers.
  • [iOS] CCLayerPanZoom - CCLayer subclass that can be scrolled and zoomed with one or two fingers (complete with rubber effect, two modes & ability to click through delegate).

Video Overview and more Info can be found on the Wiki
Detailed README for each extension is available in it's folder (i.e. Extensions/CCSlider/README.md).
On the GitHub it will be automatically shown under files list in the extension folder.

Building & Running Tests

Agregate target "BuildAllTests" will build all extensions tests - just set it as active target and change only active executable to choose the test.
Extension Test Template is used only as a template for new extensions test targets. It should not build, cause there's no ExtensionTest class implementation for this target.
SYNTHESIZE_EXTENSION_TEST() macro is used (only once in each extension test) to implement ExtensionTest class, that creates scene with default extension test layer.

Contributing

Looking for Roadmap or TODO's? Check the issues page.
Want to share your own extension for cocos2d? Read this: Adding-new-Extension
Know something that should be inlcuded in cocos2d-extensions-repo? Got problems and/or found a bug? Create an Issue

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3rd party extensions for cocos2d-iphone

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