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dccpipe

Open DCC Pipeline management tools

Description

DCC's (Digital Content Creation tools) have similar needs in a pipeline. They typically contain a Python API, allow for custom tools/plugins, and need to interact by passing data to eachother. These similar functions have been abstracted into a suite of tools in a virtual environment which can be deployed in film, game and VFX pipelines.

We created dccpipe with the intention of being cross-platform, compatible and easy for collaboration. We are attempting to adhere to style standards we have observed in other open-source repositories, and would appreciate feedback in that regard.

Install Instructions

Basic install for developers

To install all development packages, execute the following in a bash terminal:

git clone https://github.com/byu-animation/dccpipe
cd dccpipe
source config/unix/fedora/install.sh --dev

To activate and test the virtual environment:

source launch/unix/env.sh
python
>>import PySide2
>>import pipe.tools

Release/update in production directory

git clone https://github.com/byu-animation/dccpipe
cd dccpipe
source config/unix/fedora/install.sh --clean

Optional Arguments

--dev/-d

Installs all development packages

source config/unix/fedora/install.sh --dev

--clean/-c

Cleans the previous installation by deleting .venv folder

source config/unix/fedora/install.sh --clean

--installmissing/-im

Installs missing packages with pip/yum. Note: if you are missing an rpm, you must run this as root. If you are only missing pip packages, you can run this as a normal user.

sudo config/unix/fedora/install.sh --installmissing

Create Project:

  1. run project initialization script: python create_project.py nameOfProject nicknameOfProject
  2. Check that application launching icons were created (Maya, Houdini, Substance Painter, Nuke)
  3. Check that production directory was created with several subdirectories inside
  4. If 2 and 3 look right, you're good to go!

Compatibility

This project was inspired by previous BYU Animation pipeline repositories, such as BYU Animation Tools and BYU Pipeline Tools. Therefore, it is created with a very specific use case. However, the pipeline is built in such a way that other distros/operating systems could be supported in a future release.

System Requirements

Requirements Description
Fedora 27/RHEL The current Linux distro at BYU. (RHEL distros should be supported.)
Python 2.7.5 Most DCCs depend on Python 2.7 for the time being, so by extension, so does DCCPipe
pip* Required for pipenv
pipenv* Virtualenv manager for python dependencies
qt-qtbase-devel* Required for PySide2
libxml2-devel* Required for PySide2

* Will be automatically installed using the --installmissing/-im flag.

Supported DCC's

FIXME: Update 2018 to 2019 and 17.5 to 18.0

DCC Version Module
Autodesk Maya 2019 pipe.tools.maya
SideFX Houdini 18.0 pipe.tools.hou
Foundry Nuke 11.3 pipe.tools.nuke
Allegorithmic Substance Painter 2018.3 pipe.tools.sbs

Packages Managed by Pipenv

Note: All packages will be installed in the project's directory in the .venv folder.

Pipenv Package --dev only
pyside2* no
shiboken2* no
qt-py no
termgraph yes
loguru yes
pytest yes
sphinx yes

* Due to a virtualenv limitation, pyside2 and shiboken2 will be installed to user, and then copied into the project directory. The script that handles this is config/unix/fedora/install_pyside.sh

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Open DCC Pipeline management tools

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