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Added init message showing the loaded map path
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jamiephan committed Feb 2, 2021
1 parent 842f5d2 commit c9663c0
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Showing 2 changed files with 1 addition and 9 deletions.
10 changes: 1 addition & 9 deletions (10)trymemode.stormmap/base.stormdata/LibTryMeMode.galaxy
Original file line number Diff line number Diff line change
@@ -1,13 +1,4 @@
include "TriggerLibs/NativeLib"
include "TriggerLibs/HeroesLib_h"
include "TriggerLibs/GameLib_h"
include "TriggerLibs/MapMechanicsLib_h"
include "TriggerLibs/AILib_h"
include "TriggerLibs/UILib_h"
include "TriggerLibs/StartingExperienceLib_h"
include "TriggerLibs/SoundLib_h"
include "TriggerLibs/GameDataHelperLib_h"
include "TriggerLibs/SupportLib_h"
include "ModuleMimicLibs/MimicLibsLoader"
include "Modules/LibModuleLoader"

Expand Down Expand Up @@ -45,6 +36,7 @@ bool libTRYM_gt_MapInit_Func (bool testConds, bool runActions) {
}

UIDisplayMessage(PlayerGroupAll(), c_messageAreaDebug, StringToText("Try Me Lib Initialized"));
UIDisplayMessage(PlayerGroupAll(), c_messageAreaDebug, StringToText(("Game Loaded from: " + GameMapPath())));
UIDisplayMessage(PlayerGroupAll(), c_messageAreaDebug, StringToText("Lets start by saying 'hi', shall we?"));
return true;
}
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Binary file modified (10)trymemode.stormmap/base.stormdata/LibTryMeMode_Editor.SC2Mod
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