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Updated Mimics to game version 2.55.5.92264
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jamiephan committed Jun 30, 2024
1 parent 1484a70 commit 4d0e5b1
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Showing 10 changed files with 665 additions and 268 deletions.
Original file line number Diff line number Diff line change
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<!-- Requirement Behavior Detected. Please add the behavior: Ultimate1Unlocked -->
<Buttons Face="RaynorHyperion" Type="AbilCmd" AbilCmd="RaynorHyperion,Execute" Behavior="RaynorHyperion" />
</CBehaviorAbility>
<CBehaviorAbility id="MRaynorHyperionExecuteOrders">
<Buttons Face="RaynorHyperionExecuteOrders" Type="AbilCmd" AbilCmd="RaynorHyperionExecuteOrders,Execute" Behavior="RaynorHyperionExecuteOrders" />
</CBehaviorAbility>
<!-- ///////////////////////////////////-->
<!-- End Abilities in {mods/heroesdata.stormmod/base.stormdata/GameData/Heroes/RaynorData/RaynorData.xml}-->
<!-- ///////////////////////////////////-->
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<!-- Requirement Behavior Detected. Please add the behavior: Ultimate2Unlocked -->
<Buttons Face="SgtHammerBluntForceGun" Type="AbilCmd" AbilCmd="SgtHammerBluntForceGun,Execute" Behavior="SgtHammerBluntForceGun" />
</CBehaviorAbility>
<CBehaviorAbility id="MSgtHammerOrbitalBFGBluntForceGun">
<Buttons Face="SgtHammerBluntForceGunOrbitalBFGTalent" Type="AbilCmd" AbilCmd="SgtHammerOrbitalBFGBluntForceGun,Execute" Behavior="SgtHammerOrbitalBFGBluntForceGun" />
</CBehaviorAbility>
<CBehaviorAbility id="MSgtHammerNapalmStrike">
<!-- Requirement Behavior Detected. Please add the behavior: Ultimate1Unlocked -->
<Buttons Face="SgtHammerNapalmStrike" Type="AbilCmd" AbilCmd="SgtHammerNapalmStrike,Execute" Behavior="SgtHammerNapalmStrike" />
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<Buttons Face="UtherEternalDevotion" Type="AbilCmd" AbilCmd="UtherEternalDevotion,Execute" Behavior="UtherEternalDevotion" />
</CBehaviorAbility>
<CBehaviorAbility id="MUtherDivineStorm">
<!-- Requirement Behavior Detected. Please add the behavior: UtherNoSpiritActiveUltimate2 -->
<Buttons Face="UtherDivineStorm" Type="AbilCmd" AbilCmd="UtherDivineStorm,Execute" Behavior="UtherDivineStorm" />
</CBehaviorAbility>
<CBehaviorAbility id="MUtherHandOfProtection">
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<Buttons Face="UtherHammerofJustice" Type="AbilCmd" AbilCmd="UtherHammerOfJustice,Execute" Behavior="UtherHammerOfJustice" />
</CBehaviorAbility>
<CBehaviorAbility id="MUtherDivineIntervention">
<!-- Requirement Behavior Detected. Please add the behavior: UtherNoSpiritActiveUltimate1 -->
<Buttons Face="UtherDivineShield" Type="AbilCmd" AbilCmd="UtherDivineIntervention,Execute" Behavior="UtherDivineIntervention" />
</CBehaviorAbility>
<CBehaviorAbility id="MUtherHolyLight">
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<!-- Requirement Behavior Detected. Please add the behavior: AmazonAvoidanceSurgeOfLightHasReadyBehavior -->
<Buttons Face="AmazonAvoidance" Type="AbilCmd" AbilCmd="AmazonSurgeOfLight,Execute" Behavior="AmazonSurgeOfLight" />
</CBehaviorAbility>
<CBehaviorAbility id="MAmazonWarTravelerSummonMount">
<Buttons Face="AmazonWarTravelerSummonMount" Type="AbilCmd" AbilCmd="AmazonWarTravelerSummonMount,Execute" Behavior="AmazonWarTravelerSummonMount" />
</CBehaviorAbility>
<CBehaviorAbility id="MAmazonBlindingLight">
<Buttons Face="AmazonBlindingLight" Type="AbilCmd" AbilCmd="AmazonBlindingLight,Execute" Behavior="AmazonBlindingLight" />
</CBehaviorAbility>
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<!-- Requirement Behavior Detected. Please add the behavior: DVaMechAbilityUseRequirement -->
<Buttons Face="DVaMechSelfDestruct" Type="AbilCmd" AbilCmd="DVaMechSelfDestruct,Execute" Behavior="DVaMechSelfDestruct" />
</CBehaviorAbility>
<CBehaviorAbility id="MDVaMechPilotSelfDestruct">
<Buttons Face="DVaMechSelfDestruct" Type="AbilCmd" AbilCmd="DVaMechPilotSelfDestruct,Execute" Behavior="DVaMechPilotSelfDestruct" />
</CBehaviorAbility>
<CBehaviorAbility id="MDVaPilotCallMech">
<Buttons Face="DVaPilotCallMech" Type="AbilCmd" AbilCmd="DVaPilotCallMech,Execute" Behavior="DVaPilotCallMech" />
</CBehaviorAbility>
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<CBehaviorAbility id="MSamuroIllusionMasterDummy">
<Buttons Face="SamuroIllusionMaster" Type="AbilCmd" AbilCmd="SamuroIllusionMasterDummy,Execute" Behavior="SamuroIllusionMasterDummy" />
</CBehaviorAbility>
<CBehaviorAbility id="MSamuroIllusionMasterNoTarget">
<Buttons Face="SamuroAdvancingStrikes" Type="AbilCmd" AbilCmd="SamuroIllusionMasterNoTarget,Execute" Behavior="SamuroIllusionMasterNoTarget" />
</CBehaviorAbility>
<CBehaviorAbility id="MSamuroIllusionMasterImageSelfCast">
<!-- Requirement Behavior Detected. Please add the behavior: SamuroMirrorImageHasIllusionMasterTrackingBehavior -->
<Buttons Face="IllusionMasterImageSelfCast" Type="AbilCmd" AbilCmd="SamuroIllusionMasterImageSelfCast,Execute" Behavior="SamuroIllusionMasterImageSelfCast" />
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