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Fixed various spelling mistakes in docs
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jamiephan committed Jun 9, 2021
1 parent b1c1133 commit 067ab93
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42 changes: 21 additions & 21 deletions (10)trymemode.stormmap/base.stormdata/Modules/doc.json
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Expand Up @@ -35,7 +35,7 @@
"command": "togglecdr",
"description": [
"Toggle Mass CDR. This will reset the cooldown on all abilities on every game loop (0.0625s)",
"This is useful to bypass the limit of trymode's Toggle Cooldown, as it have a 1.5s cooldown between each reset."
"This is useful to bypass the limit of try mode's Toggle Cooldown, as it have a 1.5s cooldown between each reset."
],
"uiAvailable": false,
"parameters": [],
Expand Down Expand Up @@ -609,7 +609,7 @@
"description": [
"Show a custom floating combat text with different built-in templates.",
"",
"The table is the available combineations of `state` and `type`. Columns are `state` (e.g `Shield`) and Rows are `type` (e.g `NormalAmountGiven`):",
"The table is the available combinations of `state` and `type`. Columns are `state` (e.g `Shield`) and Rows are `type` (e.g `NormalAmountGiven`):",
"",
"| `type` \\ `state` | `Ability` | `Basic` | `Heal` | `Mana` | `Shield` | `XP` | `Quest` | `Reduced` |",
"|-|:-:|:-:|:-:|:-:|:-:|:-:|:-:|:-:|",
Expand Down Expand Up @@ -713,7 +713,7 @@
"description": [
"Play a Cutscene file (`*.StormCutscene`) directly. Press `Esc` anytime to stop it.",
"",
"The file path is relative to `*.stormmod/base.stormata`. (e.g If Cutscene file is in `mods/heroesdata.stormmod/base.stormdata/Cutscenes/EndOfMatch/EndOfMatch_LineUp_Tassadar.StormCutscene`, the path will be `Cutscenes/EndOfMatch/EndOfMatch_LineUp_Tassadar.StormCutscene`)"
"The file path is relative to `*.stormmod/base.stormdata`. (e.g If Cutscene file is in `mods/heroesdata.stormmod/base.stormdata/Cutscenes/EndOfMatch/EndOfMatch_LineUp_Tassadar.StormCutscene`, the path will be `Cutscenes/EndOfMatch/EndOfMatch_LineUp_Tassadar.StormCutscene`)"
],
"uiAvailable": false,
"parameters": [
Expand Down Expand Up @@ -1245,11 +1245,11 @@
},
{
"command": "{command} NecromancerRaiseSkeletonCreationPersistent 10",
"description": "Spawn 10 Xul's Sekelton to camera location"
"description": "Spawn 10 Xul's skeleton to camera location"
},
{
"command": "{shortCommand} NecromancerRaiseSkeletonCreationPersistent 10 6",
"description": "Spawn 10 Xul's Sekelton to camera location with the effect owner of Player 6"
"description": "Spawn 10 Xul's skeleton to camera location with the effect owner of Player 6"
}
]
},
Expand Down Expand Up @@ -1542,7 +1542,7 @@
"command": "togglemassquest",
"description": [
"Toggle mass quest completion mode to give stack every game tick (0.0625s).",
">Note: This is useful on heroes with actual infinite stacking such as Zuljin or Nazeebo. However due to Integeroverflow, after reached certain amount for the quest, the actual functionality will be overflowed, such as Nazeebo HP reduced to 1 if having max stacks with lv4 extra HP per stacltalent"
">Note: This is useful on heroes with actual infinite stacking such as Zuljin or Nazeebo. However due to Integer / Floating Point overflow, after reached certain amount for the quest, the actual functionality will be overflowed, such as Nazeebo HP reduced to 1 if having max stacks with lv4 extra HP per stack"
],
"uiAvailable": false,
"parameters": [
Expand Down Expand Up @@ -1612,7 +1612,7 @@
{
"shortCommand": "tpgt",
"command": "togglepausegametalent",
"description": "Toggle whether to pause the game when viewing talents, similar to heores tutorial.",
"description": "Toggle whether to pause the game when viewing talents, similar to heroes tutorial.",
"uiAvailable": false,
"parameters": [],
"examples": [
Expand Down Expand Up @@ -1656,7 +1656,7 @@
},
{
"command": "{shortCommand} MalfurionCelestialAlignment 2",
"description": "add Malfurion's Celest>ial Alignment Talent to Player 2"
"description": "add Malfurion's Celestial Alignment Talent to Player 2"
}
]
},
Expand Down Expand Up @@ -1896,7 +1896,7 @@
},
{
"command": "{shortCommand} SoloKill 524287",
"description": "Set the field \"Kils\" to 5242873 for the player who use this command"
"description": "Set the field \"Kills\" to 5242873 for the player who use this command"
},
{
"command": "{shortCommand} Healing 1000 2",
Expand All @@ -1913,7 +1913,7 @@
{
"name": "Action",
"required": true,
"description": "Choose the action of the comman. (set = set the respawn location at camera location, reset = reset all respawn location)",
"description": "Choose the action of the command. (set = set the respawn location at camera location, reset = reset all respawn location)",
"type": "string"
},
{
Expand Down Expand Up @@ -1997,15 +1997,15 @@
"description": [
"Directly get a Catalog value (a.k.a XMLs) from a player.",
"",
"The `CatalogReference` string consist of three parts: `<Catagory Type>,<Catagory Entry>,<Catalog Field Path>` seperated by comma, whereas:",
"- `<Catagory Type>`: The type of the catalog, which usually is the \"seconds word\" of the entry. Take `CBehaviorBuff` as example, it consist of three parts: ",
"The `CatalogReference` string consist of three parts: `<Category Type>,<Category Entry>,<Catalog Field Path>` separated by comma, whereas:",
"- `<Category Type>`: The type of the catalog, which usually is the \"seconds word\" of the entry. Take `CBehaviorBuff` as example, it consist of three parts: ",
" - `C` (Catalog)",
" - `Behavior` (Type) `<-- This One`",
" - `Buff` (Sub-Type)",
" - The value is the second \"Capitialised Word\": `Behavior`. Similarly, `CAbilEffectInstant`, the value will be `Abil`, `CValidatorPlayerTalent` will be `Validator`.",
"- `<Catagory Entry>`: The ID of the target catagory. (`id=\"xxx\"`)",
"- `<Catalog Field Path>`: The field path of the targeted `<Catagory Entry>`.",
" - Nested level uses `.` to prepresent. If the target field is not `value=\"xxx\", it need to be nested here as well.`",
" - The value is the second \"Capitalised Word\": `Behavior`. Similarly, `CAbilEffectInstant`, the value will be `Abil`, `CValidatorPlayerTalent` will be `Validator`.",
"- `<Category Entry>`: The ID of the target Category. (`id=\"xxx\"`)",
"- `<Catalog Field Path>`: The field path of the targeted `<Category Entry>`.",
" - Nested level uses `.` for representation. If the target field is not `value=\"xxx\", it need to be nested here as well.`",
" - Arrays uses `[n]` to specify the numeric order",
" - If an entry can exist multiple times with different index such as `<Flags>`, use `[Index]`, such as `Flags[AllowSelfCast]`",
"",
Expand Down Expand Up @@ -2124,7 +2124,7 @@
},
{
"command": "{shortCommand} Behavior,DehakaDarkSwarm,Modification.StateFlags[SuppressCollision] 2",
"description": "Get Dehaka's Dark Swarm Ability Supress Collision flag value when active from Player 2"
"description": "Get Dehaka's Dark Swarm Ability Suppress Collision flag value when active from Player 2"
}
]
},
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},
{
"command": "{shortCommand} Weapon,ChromieHeroWeapon,Effect WizardWeaponLaunchSwitch",
"description": "Modify Chromie's Basic Attack to behave like Li-ming's Basic Attack (Shooting a Purple Missle) for whoever uses this command"
"description": "Modify Chromie's Basic Attack to behave like Li-ming's Basic Attack (Shooting a Purple Missile) for whoever uses this command"
},
{
"command": "{shortCommand} Behavior,DehakaDarkSwarm,Modification.StateFlags[SuppressCollision] 0 2",
"description": "Modify Dehaka's Dark Swarm Ability to no longer Supress Collision When active (No longer pass though units) for Player 2"
"description": "Modify Dehaka's Dark Swarm Ability to no longer Suppress Collision When active (No longer pass though units) for Player 2"
}
]
},
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},
{
"command": "{command} 100 1 2",
"description": "Grant 100 xp to Player 1 with its source set to minons"
"description": "Grant 100 xp to Player 1 with its source set to minions"
}
]
},
Expand Down Expand Up @@ -2317,7 +2317,7 @@
"description": [
"Disable AI for a Player.",
"",
">Note: This will also disbale AI for units summoned via `[summon units](#cmd-summon)` command."
">Note: This will also disable AI for units summoned via `[summon units](#cmd-summon)` command."
],
"uiAvailable": false,
"parameters": [
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2 changes: 1 addition & 1 deletion INSTALL.md
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Expand Up @@ -131,7 +131,7 @@ For even better, you can add `path/to/Heroes of the Storm/Support64/` into your
## Post-Install check
After you installed, Launch the try mode in game. During loading, it should have a *sexy jimmy-in-a-rabbit* 🔫🐰 background:

![Map Loadeding](https://i.imgur.com/jDPNHxg.png)
![Map Loading](https://i.imgur.com/jDPNHxg.png)


When the game loaded, you should see the message on the left of the screen:
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2 changes: 1 addition & 1 deletion MODDING.md
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Expand Up @@ -121,7 +121,7 @@ To able to save the SC2Mod file, Please add `//_heroes_replace//` before the cus

### Saving and Modifying for Heroes compatibility

#### Using the `patchlibrary` tool (Recommanded)
#### Using the `patchlibrary` tool (Recommended)

1. When Save, Use the Export Functionality by going view script or Ctrl + F11:
![](https://i.imgur.com/w7gk6Ym.png)
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6 changes: 3 additions & 3 deletions TOOLS.md
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Expand Up @@ -59,7 +59,7 @@ This tool will create a [Symbolic Link](https://en.wikipedia.org/wiki/Symbolic_l

This command should not need to use more than once if it completed successfully.

>Note: For some reason symlink created in WSL Enviorment does not work, please change the `.env` `HEROES_OF_THE_STORM_INSTALL_LOCATION` to a windows path first (e.g `C:/games/Heroes of the Storm` instead of `/mnt/c/games/Heroes of the Storm`), run `npm run symlink` in CMD (not WSL), then change it back to linux path for other commands.
>Note: For some reason symlink created in WSL Environment does not work, please change the `.env` `HEROES_OF_THE_STORM_INSTALL_LOCATION` to a windows path first (e.g `C:/games/Heroes of the Storm` instead of `/mnt/c/games/Heroes of the Storm`), run `npm run symlink` in CMD (not WSL), then change it back to linux path for other commands.

<a name="tools-s2ma" />
Expand Down Expand Up @@ -92,7 +92,7 @@ To do so, just simply add the behavior to the selected units (e.g using the [cha

Also note that some abilities have special requirements, such as ultimates requires `Ultimate2Unlocked` or `Ultimate2Unlocked` behavior, you will need to also add them to the units as well (e.g chat command `adb Ultimate2Unlocked`). Details on each abilities requirements will be shown inside the generated XML file.

>Note: After generation, it will run a function similar to `npm run buildxml` once, since its a XML mod afterall.
>Note: After generation, it will run a function similar to `npm run buildxml` once, since its a XML mod after all.
Generated XML file location: `./(10)trymemode.stormmap/base.stormdata/Mods/HeroesMod/AbilityMimic.xml`

Expand All @@ -101,7 +101,7 @@ Altering `.env` variable: `TOOLS_MIMC_ABILITY_XML_GENERATION_LOCATION`

Demo: Alarak with Zeratul's Cleave, VP, 2 banner from Varian, Gazlowe's Turret

![Alarak with extra abilites](https://i.imgur.com/11ogJyt.png)
![Alarak with extra abilities](https://i.imgur.com/11ogJyt.png)


---
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