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Update data/ to 0.97a-RC11
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jaghaimo committed Feb 23, 2024
1 parent 6d67c40 commit e6ada24
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Showing 3 changed files with 7 additions and 7 deletions.
6 changes: 3 additions & 3 deletions data/campaign/rules.csv
Original file line number Diff line number Diff line change
Expand Up @@ -2707,7 +2707,6 @@ sal_demolishOptionSelected,DialogOptionSelected,$option == salDemolish,SetShortc
100:defaultLeave:Leave",
sal_demolishOptionConfirmed,DialogOptionSelected,$option == salDemolishConfirm,SalvageEntity demolish,,,
,,,,,,
,,,,,,
# CARGO PODS,,,,,,
pods_start,OpenInteractionDialog,$customType == cargo_pods,"ShowDefaultVisual
CargoPods printDesc
Expand Down Expand Up @@ -4459,7 +4458,8 @@ lppJangalaOutsideMaskOn2,DialogOptionSelected,$option == lpp_jangalaOutsideMaskO
FireAll LPPShrineVisitXP","Beyond, you see the statue garden. The forms blister with growths, crawling with tendrils, sprouting fruiting bodies of xenolife. Among them are pilgrims, exposed in their light robes. Easily overtaken by the overgrowth. How long does it take- hours, days?

At their feet, covered by a quilt of mosses and mycelium or alien equivalents, are bones. Or are they fallen branches, overgrown rocks? The final wish for terminally-devoted fanatics, or your imagination?",lpp_jangalaOutsideMaskOn3:Continue,
lppJangalaOutsideMaskOn3,DialogOptionSelected,$option == lpp_jangalaOutsideMaskOn3,"AddTextSmall ""Jangala xenolife: light exposure"" highlight","The green churns not quite imperceptibly in the course of your stay, all-consuming, ferociously regenerative, a cycle of life that could be born of Earth or an alien world.",lpp_jangalaShrineExtLeave:Return to the complex interior,
lppJangalaOutsideMaskOn3,DialogOptionSelected,$option == lpp_jangalaOutsideMaskOn3,"AddTextSmall ""Jangala xenolife: light exposure"" highlight
$player.jangalaWentMaskOn = true","The green churns not quite imperceptibly in the course of your stay, all-consuming, ferociously regenerative, a cycle of life that could be born of Earth or an alien world.",lpp_jangalaShrineExtLeave:Return to the complex interior,
lppJangalaShrineExteriorLeave,DialogOptionSelected,$option == lpp_jangalaShrineExtLeave,"ShowImageVisual luddic_shrine
FireBest LPPJangalaOutsideReturnComment","You undergo a routine decontamination in a stained yet clean chamber built for that purpose. After an oddly-smelling shower, the flicker of lasers, and another round of antixenols, you are given back your clothing. Everything is abrasively dry and smells of disinfectant.",lpp_jangalaShrineLeave:Continue,
lppJangalaShrineExteriorLeaveB,LPPJangalaOutsideReturnComment,$maskOff,,"Breathing feels strange, still. You have to think about each breath, filling your lungs, then emptying them.",,
Expand Down Expand Up @@ -27301,7 +27301,7 @@ Commission personCanGiveCommission
!$player.makeDiktatDeal
!$player.brokeDiktatDeal
!$player.defeatedDiktatAttack
HA_CMD diktatConcernedByFuelProd",,,"sdMakeDeal:""The Sindrian Diktat keeps sending attack fleets. Perhaps we could work out a deal?""",
HA_CMD diktatConcernedByFuelProd",,,"sdMakeDeal:""The Diktat is sending attack fleets against me. Perhaps we could work out a deal?""",
SDMakeDealOptCom,PopulateOptions,"$isPerson
$personFaction.id == sindrian_diktat
$player.fcm_faction == sindrian_diktat
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2 changes: 1 addition & 1 deletion data/hullmods/hull_mods.csv
Original file line number Diff line number Diff line change
Expand Up @@ -54,7 +54,7 @@ Hardened Subsystems,hardened_subsystems,0,,,"special, merc, standard",Special,25
Also reduces the rate at which combat readiness degrades by %s.","Increases peak time, CR degrades more slowly.",,graphics/hullmods/hardened_subsystems.png
Heavy Armor,heavyarmor,0,,,"defensive, merc, standard",Defenses,2500,,,,8,15,20,40,data.hullmods.HeavyArmor,"Increases the ship's armor by %s/%s/%s/%s points, depending on hull size.",Increases armor.,Reduces the ship's maneuverability by %s.,graphics/hullmods/heavy_armor.png
High Scatter Amplifier,high_scatter_amp,3,,,"offensive, merc, standard",Weapons,5000,,,,4,8,12,20,com.fs.starfarer.api.impl.hullmods.HighScatterAmp,<tooltip created in the script due to sections>,Reduces beam range; beams deal more damage and apply hard flux to shields.,Increases beam weapon damage by an additional %s.,graphics/hullmods/high_scatter_amp.png
Integrated Point Defense AI,pointdefenseai,3,,,"defensive, merc, standard","Weapons, Defenses",10000,,,,3,6,9,15,data.hullmods.IntegratedPointDefenseAI,"Gives all point-defense weapons the ability to identify - and ignore - decoy flares. In addition, all point-defense weapons get the best possible target leading, regardless of combat readiness, and all damage to missiles is increased by %s. ",Small non-missile weapons act as point-defense; PD not affected by decoy flares.,"All small non-missile, non-strike weapons are classified as ""point-defense"", automatically target missiles, and are affected by point-defense stat modifiers.",graphics/hullmods/integrated_point_defense_ai.png
Integrated Point Defense AI,pointdefenseai,3,,,"defensive, merc, standard","Weapons, Defenses",10000,,,,3,6,9,15,data.hullmods.IntegratedPointDefenseAI,"Gives all point-defense weapons the ability to identify - and ignore - decoy flares. In addition, all point-defense weapons get the best possible target leading, regardless of combat readiness, and all damage to missiles is increased by %s. ","PD unaffected by decoy flares, improved target leading, more damage to missiles.","All small non-missile, non-strike weapons are classified as ""point-defense"", automatically target missiles, and are affected by point-defense stat modifiers.",graphics/hullmods/integrated_point_defense_ai.png
#Point Defense Integration,pdintegration,3,,,"defensive, merc","Weapons, Defenses",10000,,,,12,15,18,24,com.fs.starfarer.api.impl.hullmods.PDIntegration,"Reduces the ordnance point cost of small point-defense weapons by %s. The cost reduction only affects weapons that have PD capability as a feature of the weapon itself, and not when it's gained through other means such as from a hullmod.

In addition, all point-defense weapons deal %s more damage to all targets.","Reduces ordnance point cost of small PD weapons, increases all PD damage.",,graphics/hullmods/integrated_point_defense_ai.png
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6 changes: 3 additions & 3 deletions data/strings/descriptions.csv
Original file line number Diff line number Diff line change
Expand Up @@ -599,10 +599,10 @@ Destroyed fighters will be replaced and the weapons of all fighters will be relo
search_and_destroy,ACTION_TOOLTIP,"Order the selected ship to engage enemy targets at its discretion, instead of being assigned to specific tasks.",Search & Destroy,,,
retreat,ACTION_TOOLTIP,"Order the selected ship to retreat from battle while defending itself.

Does not require a command point or open the command frequency if the ship is out of peak time and is losing combat readiness.",Retreat,,,
Does not require a command point or open command frequency if the ship is out of peak time and is losing combat readiness.",Retreat,,,
direct_retreat,ACTION_TOOLTIP,"Order the selected ship to retreat from battle at best speed.

Does not require a command point or open the command frequency if the ship is out of peak time and is losing combat readiness.",Direct Retreat,,,
Does not require a command point or open command frequency if the ship is out of peak time and is losing combat readiness.",Direct Retreat,,,
transfer_command,ACTION_TOOLTIP,"Transfer yourself and your staff to another ship.

You'll be able to take control of it once the command shuttle reaches its destination.",Transfer Command,,,
Expand Down Expand Up @@ -938,7 +938,7 @@ mairaath_station2,CUSTOM,"Formerly one of the three astropoli of Mairaath, this
planet_mazalot,CUSTOM,"Civic center of the Zagan system, Mazalot is nonetheless a poor and unstable polity known for a series of authoritarian governments that alternately pander to and oppress the majority Luddic population. The planet itself is a story of successful terraforming, albeit water-poor. Emplacing and sustaining orbital infrastructure is inconvenient due to an exceptionally strong magnetic field. This has done little to stabilize the independent-minded populace.",,"Although a locus of population in the Zagan system, and indeed demographically significant in the Sector as a whole, Mazalot is a weak link among the worlds of the Persean League, often the site of coups and proxy-wars. Occasionally a benevolent regime comes to power but it is just as soon thrown down by some outside force in the long game between the League and other major factions.",,
planet_yesod,CUSTOM,"This cold, quiet world of stony plateaus riven by sleeping glaciers has been fortified by the Persean League to protect its AM-fuel facility. Production was never brought to full capacity however due to lack of capital investment post-Collapse. A policy of free trade was instituted to appease civilian operators despite objections by whatever the latest government of Mazalot happens to be.",,"On the matter of Yesod, the major League gens only agree that Tri-Tachyon should not gain a foothold on the world - or, at least, it is important to appear to support this anti-Tri-Tachyon policy in public. Gridlocked by competing interests with effective veto-power, the full potential of Yesod remains to be tapped.",,
planet_ilm,CUSTOM,"No matter who rules Mazalot, there is money to be made on Ilm in the factories and on the ice-fields whose exports feed capital into this poor system. The youth of Mazalot come here to work, and to send their paychecks home, and many stray from the path of Ludd. In spite of this, Ilm manages to avoid purges and war because no matter who rules on Mazalot, there is money to be made on Ilm.",,"More than a company town, this is a company polity from the string of orbital security platforms to the teleoperated mines that rip resources from the fractured crust. Ilm is ruled by a semi-militarized corporate board; the identity of investors is not a matter of public information, but the least paranoid speculation favors a mix of Persean League and Tri-Tachyon capital.",,
planet_salamanca,CUSTOM,"A thick nitrogen smog rains hydrocarbons on withered mountains of water-ice that stud Salamanca. At their feet, the stained hab domes disperse armored workers herding robot-drones which maintain the organics extractors and refineries. All industry here is ruled - from behind appropriate fronts - by an ousted Mazalotian regime/criminal cartel.",,"What began as a megacorp-backed resource-extraction settlement was forcefully overthrown by a small fleet loyal to an authoritarian regime ousted from Mazalot. They have sought to regain legitimacy by re-entering the Persean League, but are deeply connected to criminal networks and mistrusted even - especially - amongst their League allies.",,
planet_salamanca,CUSTOM,"A thick nitrogen smog rains hydrocarbons on withered mountains of water-ice that stud Salamanca. At their feet, the stained hab domes disperse armored workers herding robot-drones which maintain the organics extractors and refineries. All industry here is ruled - from behind appropriate fronts - by an ousted Mazalotian regime/criminal cartel.",,"What began as a megacorp-backed resource-extraction settlement was forcefully overthrown by a small fleet loyal to an authoritarian regime ousted from Mazalot. They have sought to regain legitimacy by re-entering the Persean League, but are deeply connected to criminal networks and mistrusted even - especially - among their League allies.",,
planet_kazeron,CUSTOM,"The metal-rich core of a former gas giant whose body was blasted away in some ancient celestial catastrophe, Kazeron is rich in exotic heavy metals. Although unterraformable, this made it a prime spot for the Domain to emplace a cluster of autofactories to feed the Persean frontier's need for ships, equipment, and heavy machinery.",,The Persean League world of Kazeron always pays its dues in warships - and highly trained officers to command them. Kazeron has a rich tradition of industry and military production which makes it the crux of Persean League power.,,
planet_eldfell,CUSTOM,"A barren world notable for a cluster of unusually active hyper-volcanoes, the Grettir. A thin atmosphere is regenerated entirely through volcanism.",,Rich ores were once extracted from franchise mines dug around the base of the Grettir hyper-volcano cluster. The main settlement is built on a dormant spur and populated largely by the descendents of robo-jockeys who have found new work in the refineries. The polity is controlled by the common agreement of several Kazeron-dominated industrial combines but is not itself a member of the Persean League due to the expenses membership would impose.,,
station_thulian_raiders,CUSTOM,The Thule system is riddled with prospectors and small-time miners who've escaped the oppressive power-mongering of Kazeron's aristocratic stratocracy to search for independence among the ore and volatiles of the many ring systems. Sometimes these free-agents band together and turn to richer prizes - thus have the Thulian Raiders plagued Kazeron for nearly as long as the system has been inhabited by humans.,,"Despite occasional crackdowns from the League navy, the raiders of Thule always seem to re-accrete a center for their illicit commerce and power-brokering. If one gens paid raiders to injure another, who could say? Those raiders may take a better offer from their assumed target while a Fleet officer might look the other way to injure a rival gens - and thus the cycle continues.",,
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