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pre-commit-rs

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A reimplementation of the pre-commit tool in Rust, providing a faster and dependency-free alternative. It aims to be a drop-in replacement for the original tool while also providing some more advanced features.

Warning

This project is still in very early development, only a few of the original pre-commit features are implemented. It is not recommended for normal use yet, but feel free to try it out and provide feedback.

Features

  • A single binary with no dependencies, do not require Python or any other runtime.
  • Improved performance in hook preparation and execution.
  • Fully compatible with the original pre-commit configurations and hooks.
  • (TODO) Built-in support for monorepos.
  • (TODO) Built-in implementation of some common hooks.
  • (TODO) Integration with uv for managing Python tools and environments.

Installation

Standalone installer

pre-commit-rs provides a standalone installer script to download and install the tool:

# On Linux and macOS
curl --proto '=https' --tlsv1.2 -LsSf https://github.com/j178/pre-commit-rs/releases/download/v0.0.2/pre-commit-rs-installer.sh | sh

# On Windows
powershell -ExecutionPolicy ByPass -c "irm https://github.com/j178/pre-commit-rs/releases/download/v0.0.2/pre-commit-rs-installer.ps1 | iex"

Homebrew

brew install j178/tap/pre-commit-rs

Cargo

cargo install --locked --git https://github.com/j178/pre-commit-rs

GitHub Releases

pre-commit-rs release artifacts can be downloaded directly from the GitHub releases.

Usage

This tool is designed to be a drop-in replacement for the original pre-commit tool, so you can use it with your existing configurations and hooks.

Please refer to the official documentation for more information on how to configure and use pre-commit.

Acknowledgements

This project is heavily inspired by the original pre-commit tool, and it wouldn't be possible without the hard work of the maintainers and contributors of that project.

And a special thanks to the Astral team for their remarkable projects, particularly uv, from which I've learned a lot on how to write efficient and idiomatic Rust code.